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- Germany
Hi everyone, just a quick questions: is there any solution to grass popping up on the tarmac?
I 've noticed it several times on many different tracks and here is an example from the Red Bull Ring (Pyyer's 2022 extension)
Hi. What FOV do people use for VR. I’m on 54 at the moment.Yeah, this can be a big VR ball ache with encrypted cars as it seems that a LOT of modders only play in chase cam and don't give a rat's ass whether the driver is even facing the right way or not.
I just successfully swapped a steer.ksanim and rescaled/repositioned the driver on an encrypted car but it wasn't a pleasant experience, swimming in a sea of little blue triangles. But it is possible.
Encryption should be a statement that "this car is as perfect as it can be", not "aren't I a clever modder, I've encrypted my crap with a whole host of errors lol".
I haven't looked for a solution yet, but I've seen this on practically every track, including Kunos tracks.View attachment 1248346
Hi everyone, just a quick questions: is there any solution to grass popping up on the tarmac?
I 've noticed it several times on many different tracks and here is an example from the Red Bull Ring (Pyyer's 2022 extension)
@giorgos_nesI haven't looked for a solution yet, but I've seen this on practically every track, including Kunos tracks.
I don't remember seeing this before updating to CSP 0.1.80-p115.
where is placed this setting? I can't find it@giorgos_nes
seems this CSP option messes with grass on some tracks
disable as shown if there are grass rendering issues.
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CSPwhere is placed this setting? I can't find it
ThanksCSP
General Patch Settings
Optimizations
[ ] Use SIMD accelerated culling for tracks
[ ] Check orientation-based culling early
Hi Paulo. What track are you talking about? Most of the time the reason for this problem is a bad fast-lane.ai. Display the line by activating the in-game app AI_line_helper. Then check the fast-lane which is the purple/violett line. This line should be continous without any zick-zack-pattern at start/finish. When the modder does not drive around the track more than once for recording, this strange problem can appear. If it is that problem the only solution is a new fast-lane.Hello lads.
I have this track that when starting lights go green, all cars start, but suddenly after a few meters, they stop.
They try to go left and stop, what is odd, is that is one car that really start running. Only one.
There is only fast lane inside AI file.
Can someone help with the AI please? As I don't know/remember if I can post the track here, whoever can help me
please can be so kind and PM me?
Thank you.
Well like everything it is 'bustable' from what I've seen on other forums.The only reason why I would understand encryption is for scratch made stuff. Like, fully scratch made. Because it is entirely your's in the first place. If the car/track is a conversion of any other source, legally acquired or not, it's claiming exclusive property, no matter how "good" your content is. Imagine being in a store, buying (legally) a toy and as soon as you buy it, you paint it all red. Now, you claim ownership of all the same toys that are also painted in red. Sounds silly ? Yep.
But I must say, I'm not mad at modders who encrypt their content. I don't understand, but It's their choice. Unpopular opinion maybe, but if I'm mad at someone about encryption, it's for "the one" (or the many) who made it possible in the first place, crushing the spirit of everything I love in modding. I wont blame names or anything, nor here nor to myself, but if the're is a guilty one, this is "him" (maybe Ilja, maybe someone else, hell maybe Kunos themselves, I dunno). Still, glad to see people not encrypting their content at all and keeping that spirit alive.
Try this version. I think it's the best at the moment.Hi Everyone,
While the 6 hours of Portimao race is ongoing I was looking for the best version of the track on Google and I came across some work done by great GTplanet members a few years ago. Unfortunately all the links I found on the various forum posts are dead / have expired
Would someone who has the track be kind of enough to share it again? thanks.
Thing is encrypting prevents the average user from making very simple fixes the og modder was too lazy to make (like LODs for instance). Reason many people don't really mind the likes of vrc or rss encrypting their models is because they're already pretty solid apart from maybe minor nitpicksThe only reason why I would understand encryption is for scratch made stuff. Like, fully scratch made. Because it is entirely your's in the first place. If the car/track is a conversion of any other source, legally acquired or not, it's claiming exclusive property, no matter how "good" your content is. Imagine being in a store, buying (legally) a toy and as soon as you buy it, you paint it all red. Now, you claim ownership of all the same toys that are also painted in red. Sounds silly ? Yep.
But I must say, I'm not mad at modders who encrypt their content. I don't understand, but It's their choice. Unpopular opinion maybe, but if I'm mad at someone about encryption, it's for "the one" (or the many) who made it possible in the first place, crushing the spirit of everything I love in modding. I wont blame names or anything, nor here nor to myself, but if the're is a guilty one, this is "him" (maybe Ilja, maybe someone else, hell maybe Kunos themselves, I dunno). Still, glad to see people not encrypting their content at all and keeping that spirit alive.
I already answered this - the problem is connected to SSRL from ExtraFX and only occurs when this has not been enabled in onboard view (which is ON by default).Added a link to the 54 pit addon that works with my version of the track. I don't know who created it, but all credit goes to whoever it was.
Also, for anyone who has the render problem on the straight, could you send me a copy of your CSP preset. I'm hoping maybe it's a CSP setting issue that will allow me to see the problem (since it doesn't happen to me). Maybe I could figure out what it's related to and possibly how to fix it. Thanks...
Hi Everyone,
While the 6 hours of Portimao race is ongoing I was looking for the best version of the track on Google and I came across some work done by great GTplanet members a few years ago. Unfortunately all the links I found on the various forum posts are dead / have expired
Would someone who has the track be kind of enough to share it again? thanks.
It's not really about 'catering to VR', it's about not making objectively incorrect decisions and then prohibiting others from correcting them. Last time I checked, drivers still need to actually hold the steering wheel unless the car is self-driving.snip
...Same as VR users, they think there are millions playing AC in VR because the ones who have it are so vocal about it, but barely anyone is using VR compared to screens, no one is going to cater just to VR unless a modder uses VR right.
@racinjoe013 here the old style LM start.le grand circuit 1967 with le mans start (ofcourse you dont run but the car is in the traditional pit position)
https://sharemods.com/90hiz6c77dzs/le_grand_circuit_1967_v0.75___Le_Mans_Start.7z.html
Sorry, I missed that. So you are saying it's not related to anything I did then? That's good to know. At least I can stop trying to figure it out. It's odd though that if it's a CSP setting, then why does the original track not exhibit the same problem.I already answered this - the problem is connected to SSRL from ExtraFX and only occurs when this has not been enabled in onboard view (which is ON by default).
Thanks, but I believe the track already has the old school LM start as an optional layout.@racinjoe013 here the old style LM start.
Well no the wider point i was making is we all assume the AC player base is us lot, its not.It's not really about 'catering to VR', it's about not making objectively incorrect decisions and then prohibiting others from correcting them. Last time I checked, drivers still need to actually hold the steering wheel unless the car is self-driving.
racinjoe I did as fallguy said and track works with no problems. Thank you for your efforts though, much appreciated.Sorry, I missed that. So you are saying it's not related to anything I did then? That's good to know. At least I can stop trying to figure it out. It's odd though that if it's a CSP setting, then why does the original track not exhibit the same problem.
Thanks, but I believe the track already has the old school LM start as an optional layout.
Glad you fixed it. Took me ages to figure it out.racinjoe I did as fallguy said and track works with no problems. Thank you for your efforts though, much appreciated.
I wasn't disagreeing with you, I was just remaking the old point that with great encryption comes great responsibility.Well no the wider point i was making is we all assume the AC player base is us lot, its not.
A tiny proportion will be going into data files or nicking nicked body shells or wheels or whatever.
The vast majority won't care about encryption but yet it comes up on a cycle every 20 pages or so on here.
It won't go away, it will stay, i wasted far too much energy ages ago saying about the hypocrisy of much of it and no one agreed with me and many turned on me in defence of Ilija at the time.....
Yet here we are.... no one agreeing with me again.
Afraid not. Not easily, anyway. Firstly you need to create special lightweight versions of the cars (normally from lod_b or lod_c or somesuch), and then "register" them in a car-list that the mod uses. All a bit manual at the moment. Good news is that one of Abulzz colleagues is working on just such a set.To anybody that uses the csp traffic mod, is there a way you can select which cars you can use. I wanna drive the Targa Florio but i wanna use like 60-70s cars.
www.racedepartment.com
You just described me perfectly. I am one of the 80% that you have nailed on the head. I am clueless to what you guys achieve on here and i soak up almost everything i see to which i am very grateful.Well like everything it is 'bustable' from what I've seen on other forums.
Pretty sure some of EASY's recent reg or rex or whatever mods where encrypted but he has managed to 'fix' them and they aren't now encrypted.
This topic comes up A LOT.
It is what it is, option is there and some take it, nothing will change it.
Same as people that think private mods should never be shown in public, it makes no sense.
Modders can do what they like with their mods at the end of the day.
Vast majority of people playing AC are not fiddling behind the scenes like us lot, they are just getting cars and playing the game, they don't care that they can't get into the data files because i guess 80 percent of AC base don't even know how to access it, it isn't on their radar.
Do i care ever that Raceroom is encrypted when i play it?
Do i care that a tree is not green enough?
No because i can't do anything about it.
We here are in a bubble, nothing wrong with that, but i think its easy to assume this thread is some example of the AC player base and I'd guess its not.
Most want a filter they download one, download a car, download a track, download greener trees, download cameras.
They don't care about encryption or private mods.
Encryption was to stop the 20 percent or whatever who mod stuff.
Basically the same bubble we are all in.
Anyone outside of it won't give a damn and that is the ''market' for want of a better word.
Same as VR users, they think there are millions playing AC in VR because the ones who have it are so vocal about it, but barely anyone is using VR compared to screens, no one is going to cater just to VR unless a modder uses VR right.
Bubbles.