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- Nantwich
- theiceman1
Seems with latest csp version, I do not see sparks anymore. Any help please.
I never understand why simracers always want the last (=always trouble some) CM update. Stay to the version that never did give problems, “never fix what is not broken” Thats why I’m always on the recommended versions so I can do simracing and not to much on troubleshooting and tweaking. You think new is always better, but with CM, before you know you are a guinea pig for facing the pandora’s box full of bad surprises.Seems with latest csp version, I do not see sparks anymore. Any help please.
Hope everything gets sorted out fine in private life. Now to the question. My favorite list for single make competitions (not necesseraly in this order):Guys, had to take my mom to hospital. Just hanging out. Thinking of a question I could ask you guys to make the time go by.
Can you guys tell me some of the more obscure cup cars you race in cup races. Single car with at least 8 distinct liveries to race in 'same car' mode. I hate typing with my finger, lol. Anyways looking forward to your suggestions. The more obscure the car the better but not neccessary. Tanks guys.
That's part of the "unfinished" part.the piper looks quite nice, will you add the little front wing it had during 1969? View attachment 1337544
And on that note... Zeltweg released today on RDUpdated list (in the quotes) of F1 circuits currently not in AC from this post back in 2021 to now (removed the ones I think we have now off the top of my head)
This adds track logo and sections file (nothing more, doesn't overwrite anything else)And on that note... Zeltweg released today on RD
Zeltweg 1966
Credits: - @kalRcLevi1 : base model(bales, brake sign, airfield, background) - @RcDaniel : Ai, RainFX, GrassFX, Replay Camera, objects Features: -working ai -working pitlane -50 pit boxes -replay camera -working track mapwww.racedepartment.com
Hope everything is okay!!Guys, had to take my mom to hospital. Just hanging out. Thinking of a question I could ask you guys to make the time go by.
Can you guys tell me some of the more obscure cup cars you race in cup races. Single car with at least 8 distinct liveries to race in 'same car' mode. I hate typing with my finger, lol. Anyways looking forward to your suggestions. The more obscure the car the better but not neccessary. Tanks guys.
In really simple terms, more variables.What's the benefit of CSP physics vs. standard physics on some of the newer RSS GT-M car mods?
will u keep us updated if u found a solution?Yes, it´s possible. But I need the permission from the "map" author to upload a modified .kn5 file.
Actually, I lied about this list. Disregard. The quoted version - below is the up to date one. This includes EVERY SMALL CHANGE in layouts (or at least as much as possible), and is the list of circuits that we do not have the exact versions of. Those that are an alternate layout of another track will say as much in the brackets.And on that note... Zeltweg released today on RD
Zeltweg 1966
Credits: - @kalRcLevi1 : base model(bales, brake sign, airfield, background) - @RcDaniel : Ai, RainFX, GrassFX, Replay Camera, objects Features: -working ai -working pitlane -50 pit boxes -replay camera -working track mapwww.racedepartment.com
Now leaving:
- Ain-Diab/Casablanca 1958
- Buenos Aires 1953, 1955-1960 (Exists as Circuit No. 9 Alternative GT, but with the shorter final hairpin, and the newer final chicane)
- Buenos Aires 1954 (Same layout as above, but run in reverse)
- Dallas 1984
- Detroit 1982 (Same layout as Detroit 1988, but with extra hairpin section at Turn 5)
- Estoril 1994-1996 (Mix between Old Estoril, and Current Estoril. It's basically current Estoril, but before the Turn 1 reprofiling)
- Long Beach (1976, 1978, 1982, 1983)
- Magny-Cours 1991 (Has a chicane after the first hairpin)
- Monsanto 1959
- Montreal 1996-2001
- Monza 1994-1999 (Current Monza, but with the old Rettifilo chicane. Curva Grande through to Lesmos had all been reprofiled from 1993)
- Pedralbes 1951-1954
- Pescara 1957
- Phoenix 1989-1990 (1st sector completely different to 1991 layout)
- Reims Gueux 1953 (Tempted to just say it exists as current Reims layout. Has tighter hairpins at Muizon and Thillois)
- Silverstone 1994-1995 (Differences to current 1991 layout are: Reprofiled Copse, reprofiled Stowe, introduction of Abbey chicane, Priory/Brooklands brought forward)
- Silverstone 1996 (Differences to current 1999 layout are: Reprofiled Copse [same layout as above], Priory/Brooklands brought forward [same layout as above])
- Silverstone 2010 (same as current, but pit-straight in the old spot before Copse)
- Zandvoort 1980-1985 (Chicane added at Hondenvlak)
- Zolder 1973 (Close to Zolder 1967 that exists, but with Klein chicane added in)
- Zolder 1975-1984 (Introduction of Jackie Ickxbocht chicane)
I was only curious as to whether AC/CM runs better with it packed or unpacked.possible multiplayer modification/cheating is the only detriment I am aware of
Just a little thing, that chicane is called Kleine chicane (Flemish for little chicane)
- Zolder 1973 (Close to Zolder 1967 that exists, but with Klein chicane added in)
Thanks for this. I always wondered what the difference was when VRC and RSS offered different physics data files. Most of the time I couldn't tell the difference between the two except that the ffb strength felt a little stronger when using the CSP physics data files. My guess is it would have to do with that 9-point thingy you talked about.In really simple terms, more variables.
Analogy:
If you have a square and you can only colour it black or white, you'd need quite the imagination to see a tree.
If you have a grid of 4x4, it gets better. Buuut, could be a tree, could be a T.
Make it 16x16 and now you actually can see a tree shape.
Now make it colour. Ahh, there we go. Now make it 4kx4k in 65 million colours. See that bug on the leaf?
OK. AC has a single contact-point tyre model. Temp, grip, wear all have 1 point to manage response and transmit feel.
C-Phys has a 9-point tyre contact patch model. And multi-layer carcass model. And a carcass distortion model. And more variables in suspension response to speed and load inputs.
More variables, that paint a better, more colourful, more informative sensation through the wheel and pedals.
Love the 2CV's! What about this Volvo from the Netherlands we're working on?Hope everything is okay!!
And you can run a Cup series with that, Citroen 2CV belgium and uk class, 29bhp of pure madness!!
Mods from Uncle M
View attachment 1337632
Is it the problem where the race starts and they either don't move at all or maybe move a few feet and stop? If so I'm having the same problem and I end up smashing into the car in front. I didn't think about the new CSP causing it but I guess that could be the case.I feel like the race start problem on the latest CSP is getting worse...
Just tried to run the VRC Peugeot at Road One International and they went off the line properly about 1 in four tries. I swear it used to be every other start...
Where is that new CSP with the fix for this? It's a very aggravating problem. Thinking about downgrading.
Apologies for the venting. I'd really like to flex Nuzzi's new apps (Mandatory Pit Stop and Fuel Matching) to get some proper single player endurance races in, but this start line problem (which plagued my own AI for RMi's DC Street Circuit and is plaguing my WIP VIR AI) is really becoming troublesome.
Actually, I lied about this list. Disregard. The quoted version - below is the up to date one. This includes EVERY SMALL CHANGE in layouts (or at least as much as possible), and is the list of circuits that we do not have the exact versions of. Those that are an alternate layout of another track will say as much in the brackets.
- Ain-Diab/Casablanca 1958
[...]
Yes. It used to be that if you restarted the event once, they would launch off the line as normal.Is it the problem where the race starts and they either don't move at all or maybe move a few feet and stop? If so I'm having the same problem and I end up smashing into the car in front. I didn't think about the new CSP causing it but I guess that could be the case.
For me, disabling the New Ai Behavior fixed the start problem. I’m on Csp 0.2.0.Yes. It used to be that if you restarted the event once, they would launch off the line as normal.
Now, it seems like it's one out of every 4 times. Don't know how, but it seems like it's getting worse. The issue has been brought up multiple times on Ilja's most recent Patreon post, with no response.
It's souring my single player racing - which is too bad, as Nuzzi's Pit Stop app has properly implemented (rudimentary) mandatory stops and I want to flex that out. If the new preview fixes it, great - but if nothing is made to address it, I'll have to downgrade, which I hate doing.