Assetto Corsa PC Mods General DiscussionPC 

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Another twist in the tale: Track Adjustments extension needs to be active for the Jumbotrons to work, at Imola anyway.
CSP is the gift that keeps on giving... headaches.

Edit:, yep, Brno to needs the TA extension active otherwise the jumbotrons break.
No idea if all jumbos on all tracks are similarly affected.
 
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24H
looking for the best Nissan R32 & R33 mods.
do you have any suggestions?
Nissan R32 by DDM (esprit3905)


Nissan R33 by Remco/abbo90

Nissan R33 by Ma7heus
 
scale.jpg


Is this the only way to scale Kunos UI to 4k?
It looks small now but I don't have to squint my eyes too much, it's manageable.

My real problem here is that I'm very used to this elegant AC add-on, "Text Flags", worked so well in 2K but it gets scaled down and de-centered in 4K. Also it annoys the hell out of me to move to windowed mode.

Move to flag cue apps, maybe?
 
Nissan R32 by DDM (esprit3905)


Nissan R33 by Remco/abbo90

Nissan R33 by Ma7heus




There is also a newer R32 mod with arch's physics
 
Hi guys, I’m pretty new here in terms of posting but a long time reader.
For some reason my screen is flickering under certain light circumstances, mostly during dawn. It’s not like the sun is gently appearing now and then in a natural way, more like an on/off button.
Hopefully someone knows a specific tick to fix this.
Using the latest Pure and CSP 2.05.

I also asked this question at the Assetto Reddit group and there I added a small video of this happening 5/6 times.



Cheers, Martin
 
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Hi guys, I’m pretty new here in terms of posting but a long time reader.
For some reason my screen is flickering under certain light circumstances, mostly during dawn. It’s not like the sun is gently appearing now and then in a natural way, more like an on/off button.
Hopefully someone knows a specific tick to fix this.
Using the latest Pure and CSP 2.05.

I also asked this question at the Assetto Reddit group and there I added a small video of this happening 5/6 times.



Cheers, Martin
Welcome.

I havent seen it that bad before but i have had slight changes in the lighting.

I am pretty sure someone had this issue a while ago and it was to do with the VAO patch in the track folder.

If it has a VAO remove it from the folder and see if it makes a difference

Thats all i can suggest with my limited knowledge
 
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What parameter governs how much AI opponents use curbs on a track?
I wanted to do some WEC races at Portimao with Pyyer's fabulous 2023 extension but every time there are multiple cars that barrel roll out of the race because the AI go side by side into the first hairpin and the car on the inside drives over the yellow sausage curb, and it happened also into turn 8 or 'Samsung' corner. Sadly there is no AI mod at Overtake that would fix that issue, and I don't have any idea how to record my own AI lines
 
What parameter governs how much AI opponents use curbs on a track?
I wanted to do some WEC races at Portimao with Pyyer's fabulous 2023 extension but every time there are multiple cars that barrel roll out of the race because the AI go side by side into the first hairpin and the car on the inside drives over the yellow sausage curb, and it happened also into turn 8 or 'Samsung' corner. Sadly there is no AI mod at Overtake that would fix that issue, and I don't have any idea how to record my own AI lines
Guessing here, but most likely the ai sidelines are set very wide and go over the kerbs. Only way to fix that is too record new sidelines that don't clip the kerbs.

Something I see so often on tracks and why I always have to record new sidelines. The track maker only records the ai line and disregards the sidelines. So the ai tool uses the outer edges of the track as the recorded sidelines, which typically gets them too deep into the kerbs. If the car mod is especially bouncy, when they hit the kerbs they end up going into a roll.
 
@Alguecool
I'm already loving the little Datsun Clubman, but would it be possible to have some lighted gauges ?

View attachment 1425008
They work as intended in the road version...(maybe a bit faint)...
It is supposed to be. Roadster and clubman version use the original one, they are identicals (Third version will be different).

Must be a hiccup on the material side. I'll look into it

@andrevr thanks a lot buddy ! And all of you !
I though Pasta was going to make a release message around here too. Seems like it is not needed anymore :cheers:

Still got the third one coming soon... And it's my favorite one... You just need to press Pasta for the liveries haha

EDIT : @Fanapryde and @Breathe Okay I find the culprid, stupid mistake. I'll send the correction to Pasta to upgrade on RD, you can do it yourself directly, just change lights.ini in the data with this one : Copy, rename and change extension of course :)
 

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Guessing here, but most likely the ai sidelines are set very wide and go over the kerbs. Only way to fix that is too record new sidelines that don't clip the kerbs.

Something I see so often on tracks and why I always have to record new sidelines. The track maker only records the ai line and disregards the sidelines. So the ai tool uses the outer edges of the track as the recorded sidelines, which typically gets them too deep into the kerbs. If the car mod is especially bouncy, when they hit the kerbs they end up going into a roll.
So the problem is less the AI lines and more the sidelines? If I were to record new updated sidelines that don't extend onto the curbs the AI would be forced to stay within them? Could doing that also break the existing Ai lines if the ideal line come too close to the sideline?
 
[edit] and I don't have any idea how to record my own AI lines [edit]
 
What parameter governs how much AI opponents use curbs on a track?
I wanted to do some WEC races at Portimao with Pyyer's fabulous 2023 extension but every time there are multiple cars that barrel roll out of the race because the AI go side by side into the first hairpin and the car on the inside drives over the yellow sausage curb, and it happened also into turn 8 or 'Samsung' corner. Sadly there is no AI mod at Overtake that would fix that issue, and I don't have any idea how to record my own AI lines
you can edit sidelanes and fastlanes with the ai spline app from app shelf. Make the sidelines start more in the middle of the straight with some distance to the side and make the fastlane not go over the kerbs. It should look like this:
20250131010107_1.jpg

If you link the portimao version you mean it is easier to diagnose.
 
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Guessing here, but most likely the ai sidelines are set very wide and go over the kerbs. Only way to fix that is too record new sidelines that don't clip the kerbs.

Something I see so often on tracks and why I always have to record new sidelines. The track maker only records the ai line and disregards the sidelines. So the ai tool uses the outer edges of the track as the recorded sidelines, which typically gets them too deep into the kerbs. If the car mod is especially bouncy, when they hit the kerbs they end up going into a roll.
100% agree
 
It is supposed to be. Roadster and clubman version use the original one, they are identicals (Third version will be different).

Must be a hiccup on the material side. I'll look into it

@andrevr thanks a lot buddy ! And all of you !
I though Pasta was going to make a release message around here too. Seems like it is not needed anymore :cheers:

Still got the third one coming soon... And it's my favorite one... You just need to press Pasta for the liveries haha

EDIT : @Fanapryde and @Breathe Okay I find the culprid, stupid mistake. I'll send the correction to Pasta to upgrade on RD, you can do it yourself directly, just change lights.ini in the data with this one : Copy, rename and change extension of course :)

Thanks so much for these; going to be honest... it's the third one I'm really looking forward to too!

But this race version here makes quite the (hard to control) warm up act.
 
you can edit sidelanes and fastlanes with the ai spline app from app shelf. Make the sidelines start more in the middle of the straight with some distance to the side and make the fastlane not go over the kerbs. It should look like this:
View attachment 1425188
If you link the portimao version you mean it is easier to diagnose.
There's an ai spline app? How have I never seen this in the app shelf?
 
X90
Quick note, all of these R32 mods in this mini-thread are fully encrypted, and all of them are GT rips.

Won't make the points I and many others have made over and over through the years, so I'll just leave it at that.

If you care about encryption, don't waste your time downloading.
What does encryption have to do with this topic? A user asked for suggestions for the best available R32 and R33. He didn't ask for unencrypted scratch made R32 and R33. Anyone can try out these mods and decide to keep or bin.

The previous gripes about encryption were limitations with Content Manager and flaws with a car. Encryption preventing the AC community from correcting the flaws.
  • These cars can be viewed in showroom and work with custom previews.
  • If the data and physics are encrypted, then each person can bin the mod if they don't like how it drives/feels.
 
What does encryption have to do with this topic? A user asked for suggestions for the best available R32 and R33. He didn't ask for unencrypted scratch made R32 and R33. Anyone can try out these mods and decide to keep or bin.

The previous gripes about encryption were limitations with Content Manager and flaws with a car. Encryption preventing the AC community from correcting the flaws.
  • These cars can be viewed in showroom and work with custom previews.
  • If the data and physics are encrypted, then each person can bin the mod if they don't like how it drives/feels.
I'm interested in these past few mods, and downloaded them, but found every single one encrypted.

I like to edit the data.acd files when need be, and I like my custom showroom preset.

I am merely sharing information - nothing in these posts, or even their YouTube videos, suggest they are fully encrypted.

Yes, I am annoyed that these modders rip from work that isn't theirs and turn right around and encrypt the model and physics. It's sheer hypocrisy. But if you don't mind, that's fine, not everyone agrees with this position.


EDIT: I see you think these are custom preview eligible. They are not. Each R32/33 mentioned in the past day or two pulled blue crystals when I updated the previews. Instant bin when that happens.




I've edited my previous post to turn down the ire.
 
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X90
I'm interested in these mods, and downloaded all of them, but found every single one encrypted.

I like to edit the data.acd files when need be and I like my custom showroom preset and the ability to use it.

I am merely sharing information - nothing in these posts, or even their YouTube videos, suggest they are fully encrypted. So I am letting others know.

Yes, I am biased and annoyed that these modders rip from work that isn't theirs and turn right around and encrypt the car. It's sheer hypocrisy. But if you don't mind, so be it - download away.


EDIT: I see you think these are custom preview eligible. They are not. Each and every one is blue-crystallized when previews are updated. Instant bin from me when that happens.

I've edited my previous post to turn down the ire.
1738289974078.png


That is just a factual lie, You can generate custom previews with this R32 without any issues. Again as mentioned several times before
Settings > content manager > custom showroom, Look at the previews section and tick "Use CSP for Final Previews Render" and whoala! the blue crystals are fixed.

In general, There is absolutely nothing you need to change with this car anyways. As an previous owner of this automobile it handles just like it does IRL, I can't even think about a single thing that is worth putting my grubby hands on to fix on this car so far.
 
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View attachment 1425213

That is just a factual lie, You can generate custom previews with this R32 without any issues. Again as mentioned several times before
Settings > content manager > custom showroom, Look at the previews section and tick "Use CSP for Final Previews Render" and whoala! the blue crystals are fixed.

In general, There is absolutely nothing you need to change with this car anyways. As an previous owner of this automobile it handles just like it does IRL, I can't even think about a single thing that is worth putting my grubby hands on to fix on this car so far.
I don't use "Use CSP for Final Previews Render", to me it looks terrible and blurry, is finicky and slow, is prone to crashing CM outright, and I can't stand the fake look of the "background pictures" in the options. It was an interesting idea implemented many CSP versions ago that, like the New UI, has been abandoned since.

It's not a "factual lie" in the slightest. Updating using standard preview on these past few linked R32/33s yields blue crystals on preview render for each. I have never gotten CSP previews to work properly without using the crappy custom backgrounds - which I am not willing to do.

In that very picture you posted, the floor has not rendered. This is one of many problems that I've never been able to solve with my specific preset (even asking on this thread once or twice years ago for a solution!) - and I'm not really willing to go further into the weeds about the pitfalls of CSP previews.

Because it's a moot point anyway - I don't even really care all that much about that. These are stolen/ripped models, from a paid, heavily licensed game, which are then flipped around and completely encrypted like it's the modder's own work. I'm sure they have a Patreon as well. No ****ing thank you - it's the principle that matters to me.

I'm glad you like the car. I have no interest in arguing this further. If you don't do encrypted cars like myself, these Nissans are not for you. If you don't mind, enjoy the cars.



Past few posts edited for truncation and clarity, not content.
 
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