Nissan R32 by DDM (esprit3905)looking for the best Nissan R32 & R33 mods.
do you have any suggestions?
Nissan R32 by DDM (esprit3905)
Nissan R33 by Remco/abbo90
Nissan R33 by Ma7heus
Nissan Skyline R33: GT-R and GTS25t
Thats the releases of the 'R33 Project' that we had started quite a few years ago, the development of this mod had been put on hold since 2019, only being resumed at the last quarter of 2023. Since then, we did an extensive rework on 3D and...www.overtake.gg
Please try Sepang (acu), it's missing its North and South layoutAdditional Layouts For Anderstorp2007 (Rainmaker_87)
original track required:
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Anderstorp 2007 v2.3 by Rainmaker
unzip the archive into a folder:
Steam\steamapps\common\assettocorsa\content\tracks
I will try.Please try Sepang (acu), it's missing its North and South layout![]()
Welcome.Hi guys, I’m pretty new here in terms of posting but a long time reader.
For some reason my screen is flickering under certain light circumstances, mostly during dawn. It’s not like the sun is gently appearing now and then in a natural way, more like an on/off button.
Hopefully someone knows a specific tick to fix this.
Using the latest Pure and CSP 2.05.
I also asked this question at the Assetto Reddit group and there I added a small video of this happening 5/6 times.
Cheers, Martin
Guessing here, but most likely the ai sidelines are set very wide and go over the kerbs. Only way to fix that is too record new sidelines that don't clip the kerbs.What parameter governs how much AI opponents use curbs on a track?
I wanted to do some WEC races at Portimao with Pyyer's fabulous 2023 extension but every time there are multiple cars that barrel roll out of the race because the AI go side by side into the first hairpin and the car on the inside drives over the yellow sausage curb, and it happened also into turn 8 or 'Samsung' corner. Sadly there is no AI mod at Overtake that would fix that issue, and I don't have any idea how to record my own AI lines
It is supposed to be. Roadster and clubman version use the original one, they are identicals (Third version will be different).@Alguecool
I'm already loving the little Datsun Clubman, but would it be possible to have some lighted gauges ?
View attachment 1425008
They work as intended in the road version...(maybe a bit faint)...
So the problem is less the AI lines and more the sidelines? If I were to record new updated sidelines that don't extend onto the curbs the AI would be forced to stay within them? Could doing that also break the existing Ai lines if the ideal line come too close to the sideline?Guessing here, but most likely the ai sidelines are set very wide and go over the kerbs. Only way to fix that is too record new sidelines that don't clip the kerbs.
Something I see so often on tracks and why I always have to record new sidelines. The track maker only records the ai line and disregards the sidelines. So the ai tool uses the outer edges of the track as the recorded sidelines, which typically gets them too deep into the kerbs. If the car mod is especially bouncy, when they hit the kerbs they end up going into a roll.
[edit] and I don't have any idea how to record my own AI lines [edit]
you can edit sidelanes and fastlanes with the ai spline app from app shelf. Make the sidelines start more in the middle of the straight with some distance to the side and make the fastlane not go over the kerbs. It should look like this:What parameter governs how much AI opponents use curbs on a track?
I wanted to do some WEC races at Portimao with Pyyer's fabulous 2023 extension but every time there are multiple cars that barrel roll out of the race because the AI go side by side into the first hairpin and the car on the inside drives over the yellow sausage curb, and it happened also into turn 8 or 'Samsung' corner. Sadly there is no AI mod at Overtake that would fix that issue, and I don't have any idea how to record my own AI lines
100% agreeGuessing here, but most likely the ai sidelines are set very wide and go over the kerbs. Only way to fix that is too record new sidelines that don't clip the kerbs.
Something I see so often on tracks and why I always have to record new sidelines. The track maker only records the ai line and disregards the sidelines. So the ai tool uses the outer edges of the track as the recorded sidelines, which typically gets them too deep into the kerbs. If the car mod is especially bouncy, when they hit the kerbs they end up going into a roll.
There is also a newer R32 mod with arch's physics
It is supposed to be. Roadster and clubman version use the original one, they are identicals (Third version will be different).
Must be a hiccup on the material side. I'll look into it
@andrevr thanks a lot buddy ! And all of you !
I though Pasta was going to make a release message around here too. Seems like it is not needed anymore
Still got the third one coming soon... And it's my favorite one... You just need to press Pasta for the liveries haha
EDIT : @Fanapryde and @Breathe Okay I find the culprid, stupid mistake. I'll send the correction to Pasta to upgrade on RD, you can do it yourself directly, just change lights.ini in the data with this one : Copy, rename and change extension of course![]()
There's an ai spline app? How have I never seen this in the app shelf?you can edit sidelanes and fastlanes with the ai spline app from app shelf. Make the sidelines start more in the middle of the straight with some distance to the side and make the fastlane not go over the kerbs. It should look like this:
View attachment 1425188
If you link the portimao version you mean it is easier to diagnose.
What does encryption have to do with this topic? A user asked for suggestions for the best available R32 and R33. He didn't ask for unencrypted scratch made R32 and R33. Anyone can try out these mods and decide to keep or bin.Quick note, all of these R32 mods in this mini-thread are fully encrypted, and all of them are GT rips.
Won't make the points I and many others have made over and over through the years, so I'll just leave it at that.
If you care about encryption, don't waste your time downloading.
I'm interested in these past few mods, and downloaded them, but found every single one encrypted.What does encryption have to do with this topic? A user asked for suggestions for the best available R32 and R33. He didn't ask for unencrypted scratch made R32 and R33. Anyone can try out these mods and decide to keep or bin.
The previous gripes about encryption were limitations with Content Manager and flaws with a car. Encryption preventing the AC community from correcting the flaws.
- These cars can be viewed in showroom and work with custom previews.
- If the data and physics are encrypted, then each person can bin the mod if they don't like how it drives/feels.
I'm interested in these mods, and downloaded all of them, but found every single one encrypted.
I like to edit the data.acd files when need be and I like my custom showroom preset and the ability to use it.
I am merely sharing information - nothing in these posts, or even their YouTube videos, suggest they are fully encrypted. So I am letting others know.
Yes, I am biased and annoyed that these modders rip from work that isn't theirs and turn right around and encrypt the car. It's sheer hypocrisy. But if you don't mind, so be it - download away.
EDIT: I see you think these are custom preview eligible. They are not. Each and every one is blue-crystallized when previews are updated. Instant bin from me when that happens.
I've edited my previous post to turn down the ire.
I don't use "Use CSP for Final Previews Render", to me it looks terrible and blurry, is finicky and slow, is prone to crashing CM outright, and I can't stand the fake look of the "background pictures" in the options. It was an interesting idea implemented many CSP versions ago that, like the New UI, has been abandoned since.View attachment 1425213
That is just a factual lie, You can generate custom previews with this R32 without any issues. Again as mentioned several times before
Settings > content manager > custom showroom, Look at the previews section and tick "Use CSP for Final Previews Render" and whoala! the blue crystals are fixed.
In general, There is absolutely nothing you need to change with this car anyways. As an previous owner of this automobile it handles just like it does IRL, I can't even think about a single thing that is worth putting my grubby hands on to fix on this car so far.
I don't think they are custom preview eligible. I know they are custom preview eligible. "They" being the cars I suggested. I don't think it's fair to have a blanket statement if your custom preview doesn't play nice with these cars. Multiple custom previews work with these cars for me, without the "CSP for final preview render" setting.I see you think these are custom preview eligible. They are not. Each and every one is blue-crystallized when previews are updated. Instant bin from me when that happens.
It's not a "factual lie" in the slightest. If you use the standard previews, it doesn't work, period.
It is a factual lie as you stated ALL the suggested cars are encrypted. Only the update R32 (v1.1.3) is fully encrypted... blue crystals in showroom and custom previews. Unless you use the "use CSP for final preview render" setting option.I'm interested in these mods, and downloaded all of them, but found every single one encrypted.
What have you found incorrect with the car data and/or physics for these R32 and R33?I like to edit the data.acd files when need be
If the converted/ripped car mods are your issue, then why bring up encryption?Because it's a moot point anyway - I don't even really care all that much about the previews. It's the principle that matters to me - this is a stolen/ripped model, from a paid, heavily licensed game, which is then flipped around and completely encrypted like it's the modder's own work. I'm sure they have a Patreon as well. No ****ing thank you.
I'm not doing this. None of you are reading what I'm saying, and are arguing around my points.I don't think they are custom preview eligible. I know they are custom preview eligible. "They" being the cars I suggested. I don't think it's fair to have a blanket statement if your custom preview doesn't play nice with these cars. Multiple custom previews work with these cars for me, without the "CSP for final preview render" setting.
It is a factual lie as you stated ALL the suggested cars are encrypted. Only the update R32 (v1.1.3) is fully encrypted... blue crystals in showroom and custom previews. Unless you use the "use CSP for final preview render" setting option.
What have you found incorrect with the car data and/or physics for these R32 and R33?
If the converted/ripped car mods are your issue, then why bring up encryption?
I still don't understand the reason you brought encryption into the topic. I've downloaded shared/linked mods that happen to be encrypted. If I didn't like the car due to encryption, I binned it. I didn't write a public service announcement... because as you said...That's enough, I'm not doing this. None of you are reading what I'm saying, and are arguing around my points with nonsense.
Please stop replying, and move the conversation somewhere else. Thanks.
Ahhhhhh I'll bite on that last one, though. Come on. Can you not read?
which is then flipped around and completely encrypted like it's the modder's own work. I'm sure they have a Patreon as well. No ****ing thank you.
It's even in the very quote you linked. Jesus.
That's enough. Feel free to reply to this with some other circuitous reasoning - but I will not be responding.
Well, that was popcorn theater for everyone.Won't make the points I and many others have made over and over through the years,