Assetto Corsa PC Mods General DiscussionPC 

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Does anyone know a fix for this, or have the file that's apparently missing?
1763915957388.webp

I'm looking into revamping the textures on the Kyalami 1967 track mod by actrackrebootproject but this error message comes up when I try to override the textures.
 
Does anyone know a fix for this, or have the file that's apparently missing? View attachment 1493987
I'm looking into revamping the textures on the Kyalami 1967 track mod by actrackrebootproject but this error message comes up when I try to override the textures.
Open models.ini and put a comment ";" before FILE=marshall.kn5.
There isn't a marshall.kn5 file in the archive. I think it's a left over from a previous version
 
View attachment 1493953


Does anyone knows on which track the 1923 Tours track by HSS (Historic Sim Studios) is based on? Upon a report from a friend i noticed that inside their v0.93 release there's a config made by me (which i don't remember i ever done and which i don't have in my archive). So, since i never collab with them (as far as i know) i would love to know from which of my config they grabbed that one.

DISCLAIMER: i'm not angry due to the fact they release something from me behind a paywall, but i'm curious to know from which track they took it...
Pretty sure (most of?) their tracks are done by Tyrone / Nukedrop - if you’ve done other tracks of his that could be the background?
 
I did almost everytrack he released for free, so it could be. Since i don't have that track (Tours i mean) i can't check if that config is working fine or not, but i don't care since is not a problem, just a curiosity that i have :)
 
Nope, he responded and released it. :)
Given all the confusion surrounding it, I expected a lot worse. It's actually a nice track for something like the Mini. Only issue is that it keeps loading the Winter skin when I have seasonal adjustments disabled.
 
View attachment 1493953


Does anyone knows on which track the 1923 Tours track by HSS (Historic Sim Studios) is based on? Upon a report from a friend i noticed that inside their v0.93 release there's a config made by me (which i don't remember i ever done and which i don't have in my archive). So, since i never collab with them (as far as i know) i would love to know from which of my config they grabbed that one.

DISCLAIMER: i'm not angry due to the fact they release something from me behind a paywall, but i'm curious to know from which track they took it...
I think it was made by some guy on Racedeparment. HSS bought the track from him and the original one was deleted.
 
Given all the confusion surrounding it, I expected a lot worse. It's actually a nice track for something like the Mini. Only issue is that it keeps loading the Winter skin when I have seasonal adjustments disabled.
You can disable the seasonal stuff in the ext_config.ini (delete everything related to it off that file or comment it out).
 
Does anyone have or know of a link to the Kunos Maserati MC12's 2010 FIA GT1 skins?

I have the Hegersport cars but not the main Vitaphone team.
 
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I think it was made by some guy on Racedeparment. HSS bought the track from him and the original one was deleted.
Did you perhaps remember the track name? At this point i'm pretty sure that i've worked on it, but i don't remember the track name (they changed for sure)

Nancy-Seichamps 1930s by F1PiloteJV. This one i think it was. I found a old conversation on RD.
 
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Nope, he responded and released it. :)
Unfortunately, the track doesn't load with CSP 1.80p9, which at least @racinjoe013 and I still use.
 
View attachment 1493953


Does anyone knows on which track the 1923 Tours track by HSS (Historic Sim Studios) is based on? Upon a report from a friend i noticed that inside their v0.93 release there's a config made by me (which i don't remember i ever done and which i don't have in my archive). So, since i never collab with them (as far as i know) i would love to know from which of my config they grabbed that one.

DISCLAIMER: i'm not angry due to the fact they release something from me behind a paywall, but i'm curious to know from which track they took it...
IIRC they bought a group couple of years ago, that was working on the track originally. It was called a GP Experience or something similar. Then they developed it a bit further and it is what it is now. It was originally built by RTB, so it was pretty rough, but scratch made.
 
Nope, he responded and released it. :)
I was just about to say this :) I was away a few days, and I had just received word that it dropped publicly.

For the backers, we did have a couple betas that we were able to give some feedback. So there was a few things going on behind the scenes where it did seem like nothing was going on.

I know it ended up being a weird situation. I know there were a lot of people that thought things were fishy. I'm happy that every one fulfilled their end and it ended up being a happy ending.

Again, not sure if anyone on here contributed, but thank you! It made a lot of racers in the Midwest U.S. happy to be able to do some virtual testing at a local track.
 
I was just about to say this :) I was away a few days, and I had just received word that it dropped publicly.

For the backers, we did have a couple betas that we were able to give some feedback. So there was a few things going on behind the scenes where it did seem like nothing was going on.

I know it ended up being a weird situation. I know there were a lot of people that thought things were fishy. I'm happy that every one fulfilled their end and it ended up being a happy ending.

Again, not sure if anyone on here contributed, but thank you! It made a lot of racers in the Midwest U.S. happy to be able to do some virtual testing at a local track.
Seems to be nicely done but I don't think it's a track I'll get much use out of. Too small and narrow for my personal tastes, almost like a kart track. Good to be able to finally test it though, I just never realised the venue was so compact.
 
shi
F1 1992 Track Pack



-CSP recommended
-Includes 16 tracks

(Kyalami, Autódromo Hermanos Rodríguez, Interlagos, Barcelona, Imola, Monaco, Montreal, Magny Cours, Silverstone, Hockenheimring, Hungaroring, Spa, Monza, Estoril, Suzuka, Adelaide)

converted/updated by shin956

Please see my patreon post or readme for credits for each Tracks.
Thank you to all involved.

Patreon download link;
ASR Formula website download link;

Enjoy.

02/06/2024 - Imola/ Montreal/ Silverstone updated to v1.01.
04/26/2024 - Included AI updates by Thockard.
https://www.overtake.gg/downloads/authors/thockard.3457888/

Kyalami/ Autódromo Hermanos Rodríguez/ Interlagos/ Monaco/ Magny Cours/ Hungaroring updated to v1.01.
Imola/ Montreal updated to v1.02.

2024/06/24 - Estoril/ Suzuka/ Adelaide updated to v1.01.
2024/07/16 - Hockenheimring updated to v1.01. Suzuka updated to v1.02.
2024/09/03 - Spa updated to v1.1.
2024/10/08 - Interlagos updated to v1.1. Spa updated to v1.15.
2024/12/02 - Monza updated to v1.1.
2025/01/06 - Barcelona updated to v1.1.
2025/10/03 - Suzuka updated to v1.1.
2025/10/17 - Autódromo Hermanos Rodríguezupdated to v1.1.
2025/11/24 - Barcelona updated to v1.2.

Barcelona 1992 updated to v1.2.
The link is in the quote.


Screenshot_bmw_m3_e30_dtm_asr_owc_1992_round_04_24-10-125-18-27-44.webp

v1.2 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Some Billboard logos were changed based on photos and videos from 1992.
Updated shaders.
Updated ext_config.ini.
A few other minor fixes.
 
Does someone perhaps have a GrassFX config for Ironbark Hills that isn't so Amazonian jungleish?

View attachment 1494130
NVM, did a quick one.
Includes a new grass DDS.
Backup or rename the existing extension folder, remove the .txt extension from the attached and unzip to the track folder.

Nice little track, this. I'd pretty much forgotten about it.

edit: add this at the end of the config to stop the light leaks at the base of the concrete walls:
Code:
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = concretewall
CULL_MODE = DOUBLESIDED
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1

1763987698253.webp
 

Attachments

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@racinjoe013 I have multiple skins with your adjustments for Kunos and Fenryr Nords. Grass, Grass 2 etc. Do I have to enable them all? :)
I really have to quit making things so confusing. Sorry about that. I try to explain things as clearly as I can, but I have to consider language barriers. For the most part with my skins, anything labeled as just Grass or just Grass with a number means you only want one them enabled. Sometimes, like on the Fenryr Nurburgring track, I include optional Grass skins for certain parts of the track. They are as I said, optional and only impact certain areas.
 
I really have to quit making things so confusing. Sorry about that. I try to explain things as clearly as I can, but I have to consider language barriers. For the most part with my skins, anything labeled as just Grass or just Grass with a number means you only want one them enabled. Sometimes, like on the Fenryr Nurburgring track, I include optional Grass skins for certain parts of the track. They are as I said, optional and only impact certain areas.
When I remembered (which wasn't often..!) I used to append something like "use one adboard skin at a time" to the skin's name in ui_track_skin.json as an overt reminder to the user. It'll appear after the skin name then when selecting it, and is hard to miss.
 
Hi guys, I have a weird problem with AC (I am using CM, CSP version 0.3.0 preview 140).
When I start a race I get green lights and the whole field of AI cars starts to move, but quite slowly. I can only accelerate up to 144 km/h. I can overtake, but nobody else tries to overtake it kind of feels like a formation lap. I can go over 144 km/h from the moment the first car passes the start-finish line after doing a whole lap. It really gets on my nerves and I can not find any options concerning standing or rolling start. Can you please let me know which box might be ticked unintentionally :-)
Thanx for your kind help
Daniel
 
Hi guys, I have a weird problem with AC (I am using CM, CSP version 0.3.0 preview 140).
When I start a race I get green lights and the whole field of AI cars starts to move, but quite slowly. I can only accelerate up to 144 km/h. I can overtake, but nobody else tries to overtake it kind of feels like a formation lap. I can go over 144 km/h from the moment the first car passes the start-finish line after doing a whole lap. It really gets on my nerves and I can not find any options concerning standing or rolling start. Can you please let me know which box might be ticked unintentionally :-)
Thanx for your kind help
Daniel

Does it change if you roll back to an earlier version?

Is it vanilla content or mods?

Sounds like a safety car / formations app (Nuzzi's), but I assume you'd know if you had one of those.
 
Hi guys, I have a weird problem with AC (I am using CM, CSP version 0.3.0 preview 140).
When I start a race I get green lights and the whole field of AI cars starts to move, but quite slowly. I can only accelerate up to 144 km/h. I can overtake, but nobody else tries to overtake it kind of feels like a formation lap. I can go over 144 km/h from the moment the first car passes the start-finish line after doing a whole lap. It really gets on my nerves and I can not find any options concerning standing or rolling start. Can you please let me know which box might be ticked unintentionally :-)
Thanx for your kind help
Daniel
Did you tried other CSP patches? Did you have any special addon apps installed before you started having this issue? I remember that i had a similar issue before in the past
 
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