- 242

- Spain
Hi. I send a message to Paul...Williams? (Velo) asking for the links to the studebaker and the Frazer Nash, but he never reply to me. Would someone be so kind to share those cars with me?
This is awesome. Thank you!Little tip for any 'islands in the sky' tracks that either don't have horizons or have 2D mountain walls:
Add@shi's excellent 3D hilly perimeter rabbit_field_terrain.kn5 from his Rabbit Field track, drop it in whatever new track folder, add its model insertion config to the end of the new track's models.ini with a sequential entry number, adjust the middle (height) value up or down to suit your preferences.
If there already is a perimeter (or partial) 2D mountain wall, just hide it in the main ext_config.ini with (example here is doublezero's Kameno):
Code:;hide original horizon wall [MESH_ADJUSTMENT_...] MESHES=a_bkb IS_RENDERABLE=0
Original:
View attachment 1499982
With hills:
View attachment 1499983
It obviously won't suit all track types and locations, but (maybe especially in VR?) the extra layer of parallax and depth really helps to give the environment an epic scale, and to me the track often feels more seated in the terrain.
Also if you wanted to get a bit more hands on round the back, you can use the GIS add on for glender and pick the actual terrain of the area and create a 3D base just like the one in Rabbit.Little tip for any 'islands in the sky' tracks that either don't have horizons or have 2D mountain walls:
Add@shi's excellent 3D hilly perimeter rabbit_field_terrain.kn5 from his Rabbit Field track, drop it in whatever new track folder, add its model insertion config to the end of the new track's models.ini with a sequential entry number, adjust the middle (height) value up or down to suit your preferences.
If there already is a perimeter (or partial) 2D mountain wall, just hide it in the main ext_config.ini with (example here is doublezero's Kameno):
Code:;hide original horizon wall [MESH_ADJUSTMENT_...] MESHES=a_bkb IS_RENDERABLE=0
Original:
View attachment 1499982
With hills:
View attachment 1499983
It obviously won't suit all track types and locations, but (maybe especially in VR?) the extra layer of parallax and depth really helps to give the environment an epic scale, and to me the track often feels more seated in the terrain.
Fun fact so long as its a kn file you can add any object into the cm showroom, save as a 'car' and add it in...That's a showroom, isn't it? Is it making previews as well? And what's its name please, so i can find it?
[SHADER_REPLACEMENT_...]I have a track conversion that has objects not casting shadows, now i can go through all of them and add shadows casting in ks, but question is, is there a config for extension that can do this? cheers
@timetoo22 you can add descrete meshes/materials in that style config as well[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = shadows on everything
MESHES = ??
MATERIALS = ??
CAST_SHADOWS = 1
LOD_OUT = 1500
DOUBLE_FACE_SHADOW_BIASED = 1
This will add shadows to everything, you'd then need to do another similar entry after this one if you have some meshes/materials that you don't want to cast shadows.
Hi. I send a message to Paul...Williams? (Velo) asking for the links to the studebaker and the Frazer Nash, but he never reply to me. Would someone be so kind to share those cars with me?
I need this girl with giftsFun fact so long as its a kn file you can add any object into the cm showroom, save as a 'car' and add it in...
View attachment 1500096View attachment 1500097
Road, Grass, Sand in many cases.Out of interest, what objects would you not want to cast a shadow? I can't think of any
John Cena in kn5 formatOut of interest, what objects would you not want to cast a shadow? I can't think of any
whatever VRC made...the others that made the specific car (like the Renault Laguna) - you can basically bin. However do not bin the Honda Accord as it's the MK5. VRC made the MK6 Accord.Hello,
I have a question...
VRC Tourers or Cyrill Cherry BTCC?
Tks
Adelaide Street Circuit 1985 - 1995 and 2000 v1.01
View attachment 1455847
Adelaide Street Circuit with 1985 - 1995 and 2000 layout.
Conversion from F1 Challenge.
-CSP recommended
-12 layouts (Yearly billboards and building variations)
-40 pit/start
-AI, cam
Credits & Thanks;
F1 Challenge Track by dmarques
(Converted from Carrera.4's rF version)
Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file
AC converted by @shi (shin956)
AI line, sidelines and ai_hints.ini by @KevinK2
window light config base from adelaide1988 by @rainmaker
logo.png and sections file by @Fanapryde
.lua base and font by @gunnar333
Crowds texture by @Kniker97
marshall and some textures by kunos
Test and Feedback by @Breathe
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Added ALMS 2000 layout.
Some logo textures were edited from skins created by Fredelicious.
- Thank you for gave me permissionAdelaide 2000 ALMS
The Skin is for the track ASR Adelaide, which can be found on asrformula .com The Race of a Thousand Years (Adelaide 1000km) was supposed to change the endurance racing world. The precursor to the Asia Pacific Le Mans Series would run in...www.overtake.gg
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
By Cyrill, why only the 155 TS, A4, Accord MK5, 405, 806, and 850 sedan? Aren't the others any good?whatever VRC made...the others that made the specific car (like the Renault Laguna) - you can basically bin. However do not bin the Honda Accord as it's the MK5. VRC made the MK6 Accord.
keep from Cyrill - 155 TS, A4, MK5 accord, 405, 806 and 850 saloon. PM3DM you keep all 3 and Shaun Clarke's Cavaliers.
edit: my man F302 has the 1994 155 TS but he also has a MK5 accord too so it's 50/50 for the MK5 accord
By Cyrill, why only the 155 TS, A4, Accord MK5, 405, 806, and 850 sedan? Aren't the others any good?
Check the video settings in CM. World details must be set to maximum, otherwise objects with KSLAYER5 won't be rendered.Interesting. I guess it's a 'me' problem then. At least now I know so I can continue adding the flags. I had to stop temporarily until I figured out what was up. Some of the flags go in that dead area and didn't make much sense to have them if there were no other objects there. I'll keep going and just use my corrected veh.kn5 for myself.
It's compatible also with ZandzukaThe kerbs and tyres and signs and stuff all look a bit laboratory clean, so I very quickly smeared dog tods on the red & white skin to filth it up a bit if anyone wants it. Five-minute job so don't expect miracles..!
;Seasons starts here
[MATERIAL_ADJUSTMENT_0]
ACTIVE = 1
MATERIALS = new_trees_001, new_trees_006, new_trees_005, new_bushes_001, new_bushes_002, bark, Material #797220, Material #797220, beech_bush_01_a_br, maple_bush_02_a_br, vista
CONDITION = SEASON_WINTER_NORTH
KEY_0 = seasonWinter
VALUE_0 = 10
OFF_VALUE_0 = 0.0
DESCRIPTION = trees bushes
[MATERIAL_ADJUSTMENT_1]
ACTIVE = 1
MATERIALS = Material #797215, Material #797026, Material #797024, Material #57, Material #797066, pke_s_rock_d_1, Material #797217, Material #7970445, Material #796989, Material #797217, Material #7970383, Material #797037, Material #797075, Material #795789, dirt_1, Material #7970422, dirt_3
CONDITION = SEASON_WINTER_NORTH
KEY_0 = seasonWinter
VALUE_0 = 10
OFF_VALUE_0 = 0.0
DESCRIPTION = grass dirt sand
[MATERIAL_ADJUSTMENT_2]
ACTIVE = 1
MATERIALS = Material #795086, Material #7970377, Material #795675, Material #795094
CONDITION = SEASON_WINTER_NORTH
KEY_0 = seasonWinter
VALUE_0 = 10
OFF_VALUE_0 = 0
DESCRIPTION = road
[MATERIAL_ADJUSTMENT_3]
ACTIVE = 1
MATERIALS = Material #797104, Material #797144, Material #797181, Material #797220
CONDITION = SEASON_WINTER_NORTH
KEY_0 = seasonWinter
VALUE_0 = 1
OFF_VALUE_0 = 0
DESCRIPTION = wood metal
[MATERIAL_ADJUSTMENT_4]
ACTIVE = 1
MATERIALS =
CONDITION = SEASON_WINTER_NORTH
KEY_0 = seasonWinter
VALUE_0 = 1
OFF_VALUE_0 = 0
DESCRIPTION = concrete wood buildings
See https://assettoland10.wixsite.com/assettoland/other maybe this is the Frazer-Nash you are searchingHi. I send a message to Paul...Williams? (Velo) asking for the links to the studebaker and the Frazer Nash, but he never reply to me. Would someone be so kind to share those cars with me?
Drove here for the first time in a while after adding some mountains and I keep getting an off-track warning on the 'Fast' route where the track branches left for the first time.Goria Thun
Addition Layouts for Goria Thun 1.01
Doublezero track
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00_goria_thun
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Yes, Very much.is there any interest at all for a GEN 1 evo formula E conversion from rfactor 2?
View attachment 1500215
View attachment 1500216
Hmm, learn something new every day. Thanks for the info. Now you have me wondering what objects I might be missing on other tracks.Check the video settings in CM. World details must be set to maximum, otherwise objects with KSLAYER5 won't be rendered.