Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Hi mate, where can I find the link to get it?
ps if is possible as last time via Mega bcs mediafire takes long long time.
Thanks
No link yet. I'm still working on it.
@Tetri: AIW Questions/Suggestions for today...
  • is there any way to save the Closer Racing and Prevent Ramming slider settings? It would be nice if they loaded at startup. They seem to do a fine job. (do they contradict each other somewhat?)
  • I need two more zones to work with! Plus a zone for pitlane in. Possible?
  • Is their anything AIW could be convinced to do about refueling (or NOT refueling)? How about gearing? Can you sneak some of that in there?
  • To clarify, hitting Reload AI Hints Cache takes the hints directly from AIHintsReader's fresh save? That's cool.
  • Have you noticed that occasionally one car gets stupid and just veers off the road into the wall? Just noticed the Healey 3000 doing that coming out of the pits at Monza66.

I'm pretty much done setting up 24 GTC60 cars at ks_Monza66. I took a run at setting up ai_hints.ini using AIHintsReader (cool). A bit more tweaking (that Simca 2000 GT is a b****), ideally so they can all make it through a race. I may also have to do the dang setups for all the cars so they have fuel and adequate gearing for the straights. Might need an app to cure their incessant need to refuel (even on a five lap race!)

@racinjoe013: Any idea what's up with the pitlane entry on Monza 2025? All the GTC cars swing way off the road to the left then cut across the track to pit entry on the right, so assuming the pitlane line is doing that intentionally, or are they just going too fast to stay to the right?
I'm not sure. I'll have to check the lines and see what they look like.

EDIT: Yeah, the pitlane line goes really wide in the final turn (middle of the track). It's the default Kunos pitlane line so it must have always been that way. I can re-record it and try to make them hug the inside better.
 
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New at VRC:
New_Beamer+New_Audi.webp
 
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Can anyone suggest a good config for silver-grey metallic paint, something akin to Hamilton's old Mercedes-AMG Petronas "Silver Arrows" F1 livery (the '13-'21 silver one, not the later black one).
I've come up with something that's OK, but it can lose the metallic effect depending on sun angle. Ideally the brightness and metallic effect would remain consistent no matter where it's viewed from.
I think that's just an issue with the metallic and chrome shaders in general, I have done a lot of experimentation and testing with those things to try and get a nice gold for my Vento Uno skin, and I don't think it's possible to achieve an ideal setting as of the current CSP limitations. You can get pretty good though. I'll attach my ext_config in the spoiler here, it's much more chrome than what you're looking for probably, but you can play with the settings and get that toned down easily enough.
Code:
[Material_CarPaint_Metallic]
Materials = Car_Paint_silver
UseMetallicReflections = 1
FresnelMax = 1
FresnelC = 0.4
FlakesK = 0
BrightnessAdjustment = 0.9 ; compensates for ambient specular
ColoredSpecular = 1
AmbientSpecular = 0
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.2

[SHADER_REPLACEMENT_...]
MATERIALS=Car_Paint_silver
PROP_...=fresnelC,.4
PROP_...=fresnelEXP,10
PROP_...=fresnelMaxLevel,2
PROP_...=ksAmbient,.35
PROP_...=ksDiffuse,.35
PROP_...=ksSpecular,.1
PROP_...=ksSpecularEXP,10
PROP_...=stAmbientEXP,100
PROP_...=sunSpecular,0.25
PROP_...=sunSpecularEXP,150
PROP_...=extColoredReflections,1

Riverside? Peak.
 
maybe I'm misunderstanding something. I was refering to the fact that the post have three reactions, and two of them are laugh...maybe I'm too "boomer" to understand

It has been answered before here

and here
 
Surprised the VRC A4 is FWD, though I guess maybe the quattro version didn't race that long....

Also since thats the final one I guess that means the full Supertourer grid will be the VRC + pm3dm Nissan/Volvo, which are not that hard to BoP....
 
Surprised the VRC A4 is FWD, though I guess maybe the quattro version didn't race that long....

Also since thats the final one I guess that means the full Supertourer grid will be the VRC + pm3dm Nissan/Volvo, which are not that hard to BoP....
iirc they couldn't figure out how to BoP it with their current line up so they just went with the FWD version instead of the AWD one, But the data isn't encrypted so you can just...turn it into an AWD variant if you want to.
 
Updated to v1.1
  • Fixed the Falcon soundbank, for some reason it was causing stutters with high AI grid counts
  • AI slightly adjusted
  • Physics adjusted (softer suspension for a bit more body roll)
  • Compressed some of the textures to save space and improve load times
  • Removed the driver gear change preload animation so he keeps his hands on the wheel until actually shifting
  • Fixed the Commodore steering wheel sticker textures that were not aligned correctly
  • Fixed transparency on Falcon interior textures

thanks, I for sure noticed the FPS going down the toilet, other than that the cars are great !
 
Does anyone know where to get the Lotus 11 that doesn't have the hump behind the driver? (Supposedly Lotus 11 Club but club I have has the hump). There was a bare metal skin released lately...
Sengue has a 1956 skinpack for the 11, that has a ext_config.ini in the skin folder, to remove the hump.
You could take a look there:
You'll need to make previews with CSP rendering on, to see the hump-less-ness in the preview.

Ak-shully, Sengue has almost all the Lotus 11 skins you'd ever want 😊
 
I'm wondering if it's time to completely reinstall the game. I've been running CSP 0.2.7, but now Formula Alpine 2025 wants me to upgrade to a newer version (Despite the fact that CSP 0.2.7 is the minimum version, but the paid addon makes it incompatible?)

Anyway, I installed 0.2.11, which is the latest recommended version, and now none of the AI will leave the pits. It might be time to reinstall, as I've been continually frustrated by instability and crashing, along with issues getting AI to play nice with rain.
 
I'm wondering if it's time to completely reinstall the game. I've been running CSP 0.2.7, but now Formula Alpine 2025 wants me to upgrade to a newer version (Despite the fact that CSP 0.2.7 is the minimum version, but the paid addon makes it incompatible?)

Anyway, I installed 0.2.11, which is the latest recommended version, and now none of the AI will leave the pits. It might be time to reinstall, as I've been continually frustrated by instability and crashing, along with issues getting AI to play nice with rain.
Currently, it would be helpful to know which version of CSP is the most stable and least buggy in order to use the latest cars. I myself am on version 0.2.8 and I've stayed with this version because every time I read about the subsequent versions, there are bugs.

I'd like to know how aggressively people play this game?
I'm at 50% and sometimes the AI does crazy things
 
Currently, it would be helpful to know which version of CSP is the most stable and least buggy in order to use the latest cars. I myself am on version 0.2.8 and I've stayed with this version because every time I read about the subsequent versions, there are bugs.
I had upgraded to 0.2.11, as mentioned, and had to revert to 0.2.7 because of issues with the AI refusing to leave the pits at all. The only saving grace is that RSS cars have a toggle to revert to standard physics which do not require CSP.

It might be CSP, or it might be my installation becoming screwy.

I'm wondering if it's time to completely reinstall the game. I've been running CSP 0.2.7, but now Formula Alpine 2025 wants me to upgrade to a newer version (Despite the fact that CSP 0.2.7 is the minimum version, but the paid addon makes it incompatible?)

Anyway, I installed 0.2.11, which is the latest recommended version, and now none of the AI will leave the pits. It might be time to reinstall, as I've been continually frustrated by instability and crashing, along with issues getting AI to play nice with rain.
I'm probably going to reinstall this afternoon, is there anything I need to save, beyond custom skins I've made?
 
I had upgraded to 0.2.11, as mentioned, and had to revert to 0.2.7 because of issues with the AI refusing to leave the pits at all. The only saving grace is that RSS cars have a toggle to revert to standard physics which do not require CSP.

It might be CSP, or it might be my installation becoming screwy.
There may be issues with pits depending on CSP version and also cars / tracks mods that are used. I'm currently trying to solve some of them in my DumbAI app that use CSP 0.3.0p212 as some solutions that worked for older CSP version do not work now :-)

So, not to say that there will be a magic solution one day, but not sure uninstalling everything will solve it.

I know that updating CSP is always annoying because each mod creator has to check everything is alright with the new version but I feel that the future stable CSP 0.3.0 will bring new features to manage AI behaviour, and once the new lua functions will be asked for and fully understood by modders such as @Tetri , @dreasgrech and others , this will open the door to a far better experience for single offline player
 
I'm wondering if it's time to completely reinstall the game. I've been running CSP 0.2.7, but now Formula Alpine 2025 wants me to upgrade to a newer version (Despite the fact that CSP 0.2.7 is the minimum version, but the paid addon makes it incompatible?)

Anyway, I installed 0.2.11, which is the latest recommended version, and now none of the AI will leave the pits. It might be time to reinstall, as I've been continually frustrated by instability and crashing, along with issues getting AI to play nice with rain.
what paid addons are you talking about? RSS does not have any paid addons for this car or any others.
 
what paid addons are you talking about? RSS does not have any paid addons for this car or any others.
CSP has a paid addon.

On a side note, while rain works now, the AI will not switch to rain tyres, so they won't go faster than 80 kmh.


Edit: Found the cause, it was Nuzzi's qualifying app.
 
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Does anyone know how someone would go about to do an rim/wheel swap on the RSS cars? I know it's possible as someone has done it on their 360, But doing it the normal way using ext_config just don't seem to work. I put in the object names that i want to be hidden but in game they are still there.
1770481189357.webp

1770481244549.webp
 
Probably the best my skills will allow me to do. It's not without it's faults (mainly the uv mapping on the sand), but at least I managed to get the sand right up against the kerb like it is in real life. I do hope to be able to widen the main kerb and skrink the carpet area eventually. I think that one will be easy-ish to do. Unfortunately, the other Lesmo turn is going to be a bear.

acs 2026-02-07 11-15-53.webp

acs 2026-02-07 11-14-55.webp
 
Does anyone know how someone would go about to do an rim/wheel swap on the RSS cars? I know it's possible as someone has done it on their 360, But doing it the normal way using ext_config just don't seem to work. I put in the object names that i want to be hidden but in game they are still there.
View attachment 1511577
View attachment 1511579
I did it with the 996 (and many other cars), you have to add these lines to the ext_config (or create an ext_config on the skin you want to change rims):
in this case my rims files are called "speedline_rim_F" and "speedline_rim_R" because front and rear rims aren't the same. You have to create a kn5 file with only a rim at 0;0;0 axis position, you have to set radius, width and offset.
if you want I can send you also rim files to test

[INCLUDE: common/custom_rims.ini]

[ReplaceRims]
File = rss_gtn_darche_96_a.kn5 ; name of KN5
OriginalRims = RIM_LF?, RIM_RF?, Cylinder001?, Object958? ; list of original rims to hide
Model = speedline_rim_F.kn5, 0.24, 0.310 ; KN5 with a new rim, its radius and width
Offset = 0.034 ; offset for front and rear wheels (negative value move rim deeper inside)
FrontOnly=1

[ReplaceRims]
File = rss_gtn_darche_96_a.kn5 ; name of KN5
OriginalRims = RIM_RR?, RIM_LR?, Object957?, Cylinder013? ; list of original rims to hide
Model = speedline_rim_R.kn5, 0.24, 0.310 ; KN5 with a new rim, its radius and width
Offset = -0.004 ; offset for front and rear wheels (negative value move rim deeper inside)
RearOnly=1


unfortunately I haven't found how to see new rims on previews, only ingame (if someone have the tip ...), previews below are stock previews modified with new rims from a screenshot ingame ...
preview.webp
preview.webp
 
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That looks like textures missing/not loaded. Object inspector to identify the textures? Disable the "new kn5 loader"? Disable any track mods/skins you may have installed for that track?
Were to find that new kn5 loader? Did use the search but it did not find any in CM menu.
Btw I’m using the 2.12
 
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I did it with the 996 (and many other cars), you have to add these lines to the ext_config (or create an ext_config on the skin you want to change rims):
in this case my rims files are called "speedline_rim_F" and "speedline_rim_R" because front and rear rims aren't the same. You have to create a kn5 file with only a rim at 0;0;0 axis position, you have to set radius, width and offset.
if you want I can send you also rim files to test

[INCLUDE: common/custom_rims.ini]

[ReplaceRims]
File = rss_gtn_darche_96_a.kn5 ; name of KN5
OriginalRims = RIM_LF?, RIM_RF?, Cylinder001?, Object958? ; list of original rims to hide
Model = speedline_rim_F.kn5, 0.24, 0.310 ; KN5 with a new rim, its radius and width
Offset = 0.034 ; offset for front and rear wheels (negative value move rim deeper inside)
FrontOnly=1

[ReplaceRims]
File = rss_gtn_darche_96_a.kn5 ; name of KN5
OriginalRims = RIM_RR?, RIM_LR?, Object957?, Cylinder013? ; list of original rims to hide
Model = speedline_rim_R.kn5, 0.24, 0.310 ; KN5 with a new rim, its radius and width
Offset = -0.004 ; offset for front and rear wheels (negative value move rim deeper inside)
RearOnly=1


unfortunately I haven't found how to see new rims on previews, only ingame (if someone have the tip ...), previews below are stock previews modified with new rims from a screenshot ingame ... View attachment 1511584View attachment 1511585
Thank you so much! Ended up noticing that the name of the .kn5 was wrong as RSS updated the mod last year
1770489809625.webp

But now it works and i can finally mess about with some rim swaps for the Pork lol
 
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