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- Alabamistan
Yes.Is the folder in assettocorsa/content/cars. rms_audi_a4_r11_dtm
Yes.Is the folder in assettocorsa/content/cars. rms_audi_a4_r11_dtm
Hi there, hope your health issues are improving over time. Back pain is a bitch...Good evening. Thank you for the kind feedback about this car, but I don't mod anymore and I rarely play AC (health issues). So, if you'd like, you can create/publish this mod under your own name in the resource upload section and develop it further if you wish.
I don't have any particular sentiments about the mods I've worked on. For me, it was just an interesting hobby. I may have spent many hours on it, but it was purely for my own enjoyment. I certainly don't intend to retain any copyright on the mods. Since I've shared it, everyone can use it however they want, including editing. That's why I suggested that someone else add this mod to the downloads section, someone who will maintain it and possibly develop it further. If you or someone else would be willing to do so, I'd be delighted.You can still post it under your name in the download section, as a nice reminder of your modding days🙂 - and it will appear in any google search.
This one which looks like a GT7 port, very high poly and its freeTalking about cars that need a rework, anyone have a proper finished version of the 50s mercedes sl300 w194? The version i own is pretty old - and i'm not sure geroda74 updated it since. There's a weird blue/green glitch in the side mirror on further LODs, and the materials are a little off.

v3.01 by Pfalzdriver
- Properly scaled car
- Rear mirror added
- New steer- and shift animation by Masscot
- Fixed/adjusted some data
- Fixed some materials
- Fixed some stuff in ext_config.ini
- New LODs
You can load a specific plan in the pure dynamic weather settings in CM drive weather menu.Hi @Peter Boese (and everyone, let's not be picky)
I've always used pure as it comes, throwing a grip level in the drive menu and the pure weather as it goesView attachment 1538069
But i have to be much much more precise now that i'm tickling the AI. i have to make sure i'm playing in the exact same conditions, notably road temps, humidity, whatever could impact the tyre model on cars.
So, i was trying to set up a "fixed setting" using the stamp mode, so that i could recall the exact same condition on every game : same weather, same road temp (fixed) same time of the day, date etc...
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So i usually save the stamp plan with paused timer, fix road and air temps, and recall it at start.
Is there a way to recall that plan on each start without me going into Pure - something i would have missed in the drive menu or in the "last used plan" recall from pure?
Related to this, the "use extended physics" from the Drive menu : with old mods and no dedicated scripts, does it has an automatic script of its own? How is it impacted by pure weather - on the tyres, on the grip, etc... ?
I don't think i'm the only one completely missing the parts that are included in "extended physics" and the parts that aren't. Empirically some mods are faster without it (as for the AI, as a player i don't feel it that much) but again, i'm sure some cars with dedicated physics scripts need it - and some other don't.
On the matter, a small hint on the car selection ("extended physics missing" or "car has extended physics") would at least help a little people like me that are pretty much lost on the subject, i'm almost positive i saw that somewhere but since i can't recall where, i'm just checking the box out of mist when i want to test things.
Thanks in advance
I might be talking a nuisance but, wouldn't it be easier to select "Ideal conditions" in CSP? If I'm not mistaken, that ensures the grip, asphalt and ambient temperatures, etc, are always... well... ideal and constant...... now that i'm tickling the AI. i have to make sure i'm playing in the exact same conditions, notably road temps, humidity, whatever could impact the tyre model on cars.
So, i was trying to set up a "fixed setting" using the stamp mode...
I can't wait to get home and have time to test it... 😁 By the way, do the old skins from the gangly version work in this one?BMW M1 Procar v3.01...
Did you hit "Reload" after put the car in the cars folder? CM sometimes is stupid as hell. By hitting Reload everything worked fine for me in the past with other cars that shows the same error.I got a couple of errors with this. And yes I downloaded it with 7zip before anyone asks.
View attachment 1537947
Hi, the webpage loads fine for me. But i do not see any download button or link. Maybe i am missing somethingHi. No problem. Hmm everything seems to be working. Maybe some cloudflare problem... Is it throwing 404 for You or any other error?
Didn't know this existed, i ll give it a try👍.This one which looks like a GT7 port, very high poly and its free
View attachment 1538114
https://nosrevivals.gumroad.com/l/w198coupe?layout=profile
Thanks, i understand what pure is and that CSP does the physics translations 👍. Pure planner being the most complete and easiest to setup, i'm teying to fill my tweaking gaps with it.And Pure does nothing specific to car related physics. It just sets weather controller parameters. So it would not be different if you set the exact same weather parameters in the default weather controller.
I am trying to figure out road temps, track grip and related stuffs for AIwhisp. The issue with "ideal conditions" is that it fixes the day time at noon, therefore i cannot test different road temps and stuffs.I might be talking a nuisance but, wouldn't it be easier to select "Ideal conditions" in CSP? If I'm not mistaken, that ensures the grip, asphalt and ambient temperatures, etc, are always... well... ideal and constant...
Reload that same page? No I did not. I'll give that a try but it will be a couple of days or more before I get a chance.Did you hit "Reload" after put the car in the cars folder? CM sometimes is stupid as hell. By hitting Reload everything worked fine for me in the past with other cars that shows the same error.
Hi. Hmm i checked, everything is there and working. If You are on main page, just open post page and its all there.Hi, the webpage loads fine for me. But i do not see any download button or link. Maybe i am missing something![]()
Reload that same page? No I did not. I'll give that a try but it will be a couple of days or more before I get a chance.
This looks great, he seems to have a few more there too. Gumroad releases never seem to find me, is there a resource somewhere that does? Also the BMW M1 Procar, thanks guys!!This one which looks like a GT7 port, very high poly and its free
View attachment 1538114
https://nosrevivals.gumroad.com/l/w198coupe?layout=profile
Is it active here?is there somewhere else to have a look to check if it should work?
Mapping is untouched, so every prior released skin should fit.By the way, do the old skins from the gangly version work in this one?
Mapping is untouched, so every prior released skin should fit.![]()
Ran to the workshop and took some pictures from my fathers 1965 Porsche 911 for you :-)If I was to have seen an ADAC sticker on a racecar in Germany back in the last half of the sixties, would it have looked like any of these?.. ( and which, please. Or if you have a sample...) And what % of cars might have it on...
View attachment 1538223View attachment 1538224View attachment 1538225View attachment 1538227
And, while I'm here, a few new skins coming, for Lotus 47, Ginetta G10, Shelby Daytona, Ferrari 275... (^^^ need to know first ^^^)
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4k shot of this below... just drop the .txt when it dls...
I hatenvy you with all my soul, you and your father... 😭... my fathers 1965 Porsche 911...
I messed with monster trucks for a bit, if you'd like to have a go at some physics i'll happily PM you one.Anyone converted this already from BeamNG into AC or is looking for a cool project?
(we do not have any good Monster truck yet in AC afaik)
EDIT: anyone has this one to share ?
source: Garage BeamNG channel on Telegram
View attachment 1537948
Universal Monster Frame v3.6.0
Changelog
In version 3.6.0:
- Added support for articulated Monster buses
- Added support for two- and three-joint frames
- Improved steering for all split frames
- Improved tire strength for split frames
- Several dozen other improvements
Description
A large pack of new monster truck configurations for nearly all stock vehicles and trailers.
Features
- Vehicles: Autobello Piccolina, Gavril Barstow, Bruckell Bastion, Gavril Bluebuck, Burnside Special, Ibishu 200BX, Ibishu Covet, ETK 800-Series, ETK K-Series, ETK I-Series, Gavril Grand Marshal, Ibishu Hopper, Soliad Lansdale, Bruckell LeGran, Ibishu Pessima, Autobello Stambecco, Ibishu Miramar, Gavril D-Series, Ibishu Pigeon, Gavril Roamer, Hirochi SBR4, Civetta Scintilla, Gavril T-Series, Hirochi Sunburst, Hirochi Aurata, Gavril H-Series, Cherrier FCV, Soliad Wendover, Ibishu Wigeon
- Trailers: Dry Van Trailer, Flatbed Trailer, Tanker Trailer
Credits
Gameboy3800, O1ler, Abroopt, Nathan H, Ashmaker000
https://modsfire.com/J8mooxfyqU1YIuI
Thank you! Real evidence!Ran to the workshop and took some pictures from my fathers 1965 Porsche 911 for you :-)
Here's a link to my skin collection for the M1, in case anyone loses theirs when installing the resized car and overwriting the old one.Mapping is untouched, so every prior released skin should fit.![]()
any updates/new once since it was last posted?Here's a link to my skin collection for the M1, in case anyone loses theirs when installing the resized car and overwriting the old one.
View attachment 1538339