Kazunori Yamauchi

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GT6 Used to Tune Schulze Motorsport’s Nurburgring GT-R

One of the repeated points of Kazunori Yamauchi’s presentation at the Gran Turismo 6 reveal at Silverstone earlier this month was the growing connection between virtual simulations and reality, and how Polyphony Digital can benefit from increased collaboration with motorsports teams and real-world automotive engineers (and vice-versa).

Celebrating 15 Years of Gran Turismo

On Sunday, December 23, 2012, Gran Turismo celebrates its 15th anniversary. First released on the PlayStation Console in Japan on December 23, 1997, the series has revolutionized the gaming industry, the automotive industry, and changed quite a few lives along the way.

Kazunori Yamauchi Goes Drifting with Daijiro Yoshihara

During his recent trip to Las Vegas for SEMA and the 2012 Gran Turismo Awards, Kazunori Yamauchi had a chance to get behind the wheel of Daijiro Yoshihara’s (2011 Formula D Champion) Discount Tire/Falken Tire S13 drift car.

Real-World Data Import Coming to Gran Turismo in 2013

Since the technology was first announced in January of 2010, Gran Turismo’s “Data Logger” has been mentioned a few times a year. As the first car to support it, the Toyota 86, makes its way into the world market, we’re finally learning a bit more about the product.