◆ S.N.A.I.L. [Spec] Racing - Presented by ButtKicker.. Feel What You've Been Missing!! *SPOTS OPEN* Open

Discussion in 'GT6 Clubs & Leagues' started by zer05ive, Dec 13, 2011.

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  1. zer05ive

    Online Now!
    Premium
    United States Texas
    PSN:zer05ive

    Click the ButtKicker to see how you can win a ButtKicker Gamer 2!!
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    Congrats to the SNAILs who advanced to the 2014 GT Academy Silverstone finals!


    @scca_ziptie ------------ @Adventuruss ----------- @ParkerMO125
    [​IMG] [​IMG] [​IMG]
    [​IMG] [​IMG] [​IMG]


    @dgriffin28 -------------- @Neovre ---------------- @K1utch
    [​IMG] [​IMG] [​IMG]
    [​IMG] [​IMG] [​IMG]



    S.N.A.I.L. is proud to be an official sponsor of
    GT Academy Champion Nick McMillen
    thanks to the support of:


    PLATINUM SPONSORS
    @Handlebar :tup:
    @TEX36 :tup:
    @dgaf95integra :tup:
    @Chiochan :tup:
    @AJKVail :tup:
    @Schmiggz :tup:
    @gumsdad :tup:

    GOLD SPONSORS
    @KTR5 :tup:
    @fzappa
    @fizzer :tup:
    @dabneyd

    SILVER SPONSORS
    @goofytyler
    @Troggy

    BRONZE SPONSORS
    @hooker4
    @jobyone :tup:
    @whatbadgerseat :tup:
    @Mark II


    [​IMG]

    Welcome to S.N.A.I.L.
    Our mission is to provide our members with the cleanest and most competitive racing experience possible with minimal prep time required. No matter what your skill level is, we will provide you with a full grid of similarly-skilled drivers to compete against. It's our belief that close racing is not only exciting, but is also the best way to improve your skill and refine your racecraft! Our official league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week as well. If this sounds like something you'd like to be a part of, please keep reading to learn more about our league and how to join us.

    What Makes Us Different
    There are five key features of S.N.A.I.L. that you won't find elsewhere. First of all, we can provide you with evenly-matched competition regardless of your skill level. In fact, the intense level of competition that we produce has established S.N.A.I.L. as the ideal place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!!

    Evenly-Matched Competition
    Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in S.N.A.I.L. by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

    Prepare for GT Academy
    If you have your eye on competing in GT Academy, there's no better place than S.N.A.I.L. to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and this year's GT Academy Silverstone Finalists race in S.N.A.I.L., and they were able to use their experience in this league to help get them there. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up. Also, our race format (whichg features multiple sprint races) is almost identical to the format used at the GT Academy national finals.

    Valuable Prizes
    Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include a GranStand Cockpit, a ButtKicker Gamer2, a GranStand Wheel Stand, and a Wireless ButtKicker Kit. And if you want to help organize our league, you can join TEAM S.N.A.I.L. and earn even more prizes such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), electronic/gaming hardware (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and other Gran Turismo related items (e.g. GTPEDIA).

    Spec Racing
    S.N.A.I.L. was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

    Race Format
    Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

    Interactive Process
    Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, we ask everyone to vote on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.

    Prizes
    A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
    Prize A: The right to select the new car and track combo to replace the combo that was voted off
    Prize B: The right to replace either the car or the track of the combo that received the second most votes
    Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

    Promotion and Relegation
    Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

    Comprehensive Race Data
    It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our S.N.A.I.L. Results document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

    Rules
    We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and enforce the appropriate penalty on the driver in question.

    Settings
    All league Race Settings are default unless noted below (Course Settings are listed here)
    Boost: Off
    Penalty: Weak (and Effective for Free Run) for Division 6, 7, and 8. (Penalties OFF for D1, D2/D3, and D4/D5)
    Race Finish Delay: 90sec
    Visible Damage: Off
    Mechanical Damage: Light
    Slipstream Strength: Real
    Tire Wear/Fuel Consumption: Normal
    Grip Reduction: Real
    Vehicle Tuning: Prohibited
    Driving Aids: Only ABS allowed in all divisions except for the lowest division, in which (ABS, TCS, and Driving Line are allowed as well)
    Tire Restrictions: (based on Dealership PP)
    Street Cars
    below 450 PP -> Sports Hards
    450-499 PP ---> Sports Mediums
    500 PP & up --> Sports Softs

    Race Cars
    below 600 PP -> Racing Hards
    600 PP & up --> Racing Mediums

    Tuner Cars
    Classified as either Street or Race cars based on this list

    How To Join Us
    Step 1: Post a request to join (do not PM me, just post your request on this thread)
    Step 2: Watch the thread for a reply to your post (it will include detailed Time Trial instructions)
    Step 3: Purchase the three cars listed in the latest lineup below
    Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
    Step 5: Wait to be assigned to a division and then send Friend Requests to the hosts of your division. Then join your division host's room on Sunday night and race!
    If you are not sure which division you are assigned to, please check the Offical Driver List

    For a list of helpful links and FAQ's, please click here.
     
    Last edited: Oct 12, 2014
    xACE58x, euclid58, Lawndart and 39 others like this.
  2. zer05ive

    Online Now!
    Premium
    United States Texas
    PSN:zer05ive

    October 26th, 2014 lineup
    banners by @GamingPete

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    photo by @turnupdaheat


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    photo by @turnupdaheat


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    photo by @Falango










    No official races on August 31st due to Labor Day weekend

    :gtpflag: Congrats to the August 2014 champions!!






    :gtpflag: Congrats to the July 2014 champions!!





    July 13, 2014 lineup (click here for results)
    ROUND ONE
    Fairlady Z 300ZX TwinTurbo 2Seater (Z32) '89
    at Red Bull Ring
    ROUND TWO
    RE Amemiya RX7 GT300 Base Model '06
    at Trial Mountain Circuit - Forward
    ROUND THREE
    GTR-GT500 Base Model '08
    at at Grand Valley Speedway


    July 6, 2014 lineup (click here for results)
    ROUND ONE
    RE Amemiya RX7 GT300 Base Model '06
    at Trial Mountain Circuit - Forward
    ROUND TWO
    Jaguar XKR-S'11
    at Tokyo R246 - Forward
    ROUND THREE
    Subaru IMPREZA Touring Car
    at Red Bull Ring


    :gtpflag: Congrats to the June 2014 champions!!


    June 29, 2014 lineup (click here for results)
    ROUND ONE
    RE Amemiya RX7 GT300 Base Model '06
    at Trial Mountain Circuit - Forward
    ROUND TWO
    Ferrari F430 '06
    at Special Stage Route 5
    ROUND THREE
    Subaru IMPREZA Touring Car
    at Daytona Road Course


    June 22, 2014 lineup (click here for results)
    ROUND ONE
    Ferrari F430 '06
    at Autodromo Nazionale Monza '80s
    ROUND TWO
    Subaru IMPREZA Touring Car
    at Daytona Road Course
    ROUND THREE
    Chevrolet Corvette ZR1 (C6) LM Race Car '09
    at Fuji Speedway F


    June 15, 2014 lineup (click here for results)
    ROUND ONE
    Ford Mustang SVT Cobra R '00
    at Daytona Road Course
    ROUND TWO
    Ferrari 365 GTB4 '71
    at Cape Ring Periphery
    ROUND THREE
    Ferrari F430 '06
    at Autodromo Nazionale Monza '80s


    June 8, 2014 lineup (click here for results)
    ROUND ONE
    Ford Mustang SVT Cobra R '00
    at Daytona Road Course
    ROUND TWO
    Ferrari 365 GTB4 '71
    at Silverstone GP Circuit
    ROUND THREE
    SRT Viper GTS '13
    at Mazda Raceway Laguna Seca


    June 1, 2014 lineup (click here for results)
    ROUND ONE
    Mitsubishi 3000GT MR (J) '98
    at Grand Valley Speedway
    ROUND TWO
    Ferrari 365 GTB4 '71
    at Silverstone GP Circuit
    ROUND THREE
    Mazda RX-7 Touring Car
    at Mazda Raceway Laguna Seca


    May 25th league night cancelled due to Memorial Day weekend


    May 18th, 2014 lineup (click here for results)
    ROUND ONE
    Suzuki GSX-R/4 '01
    at Brands Hatch Grand Prix Circuit
    ROUND TWO
    Ferrari 365 GTB4 '71
    at Silverstone GP Circuit
    ROUND THREE
    Subaru BRZ GT300 Base Model '12
    at Grand Valley Speedway


    May 11th, 2014 lineup (click here for results)
    ROUND ONE
    MINI COOPER S '11
    at Brands Hatch Grand Prix Circuit
    ROUND TWO
    Subaru BRZ GT300 Base Model '12
    at Grand Valley Speedway
    ROUND THREE
    Chevrolet Corvette Stingray (C7) '14
    at Tokyo R246


    May 4th, 2014 lineup (click here for results)
    ROUND ONE
    Toyota 2000GT '67
    at Tokyo R246
    ROUND TWO
    BMW 2002 Turbo '73
    at Eiger Nordwand - Short Track / Reverse
    ROUND THREE
    Subaru BRZ GT300 Base Model '12
    at Grand Valley Speedway


    :gtpflag: Congrats to the April 2014 champions!!


    April 27th, 2014 lineup (click here for results)
    ROUND ONE
    Toyota 2000GT '67
    at Circuito di Roma
    ROUND TWO
    Subaru BRZ GT300 Base Model '12
    at Grand Valley Speedway (Forward)
    ROUND THREE
    Nissan GT-R NISMO GT3 Base Model '13
    at Indy Road Course[/URL]


    April 20th, 2014 lineup (click here for results)
    ROUND ONE
    Toyota 2000GT '67
    at Apricot Hill Raceway - Forward
    ROUND TWO
    2000 Mazda Roadster Touring Car
    at Tsukuba Circuit
    ROUND THREE
    Nissan GT-R NISMO GT3 Base Model '13
    at Indianapolis Road Course


    April 13th, 2014 lineup (click here for results)
    ROUND ONE
    Abarth 500 '09
    at Apricot Hill Raceway - Forward
    ROUND TWO
    2000 Mazda Roadster Touring Car
    at Tsukuba Circuit
    ROUND THREE
    Lamborghini NOMAD Diablo GT-1 '00
    at Silverstone Grand Prix Circuit


    April 6th, 2014 lineup (click here for results)
    ROUND ONE
    Lancia Delta HF Integrale Evoluzione '91
    at Deep Forest
    ROUND TWO
    2000 Mazda Roadster Touring Car
    at Tsukuba Circuit
    ROUND THREE
    BMW M3 CSL '03
    at Apricot Hill Raceway - Forward


    :gtpflag: Congrats to the March 2014 champions!!


    March 30, 2014 lineup (click here for results)
    ROUND ONE
    Honda Integra Type R (DC5) Touring Car '04
    at Deep Forest
    ROUND TWO
    BMW M3 CSL '03
    at Apricot Hill Raceway - Forward
    ROUND THREE
    Renault Sport Megane Trophy Base Model '11
    at Circuit de Spa-Francorchamps


    March 23, 2014 lineup (click here for results)
    ROUND ONE
    Honda Integra Type R (DC5) Touring Car '04
    at Ascari full track
    ROUND TWO
    Alfa Romeo 8C Competizione '08
    at Cape Ring
    ROUND THREE
    Renault Sport Megane Trophy Base Model '11
    at Circuit de Spa-Francorchamps


    March 16, 2014 lineup (click here for results)
    ROUND ONE
    Renault Sport Clio V6 24V '00
    at Ascari full track
    ROUND TWO
    Renault Sport Megane Trophy Base Model '11
    at Circuit de Spa-Francorchamps
    ROUND THREE
    Red Bull X2014 Junior (Prize C Freeze)
    at Autumn Ring


    March 9, 2014 lineup (click here for results)
    ROUND ONE
    Mercedes-Benz 190 E 2.5 - 16 Evolution ll '91
    at Nürburgring GP/F
    ROUND TWO
    Renault Sport Megane Trophy Base Model '11
    at Circuit de Spa-Francorchamps
    ROUND THREE
    Red Bull X2014 Junior
    at Twin Ring Motegi Road Course


    :gtpflag: Congrats to the February 2014 champions!!


    March 2, 2014 lineup (click here for results)
    ROUND ONE
    Gran Turismo 350Z RS
    ]at Silverstone International
    ROUND TWO
    Renault Sport Megane Trophy Base Model '11
    at Circuit de Spa-Francorchamps
    ROUND THREE
    Nissan Skyline GT-R R32 Touring Car
    at Nürburgring GP/F


    February 23, 2014 lineup (click here for results)
    ROUND ONE
    Volkswagen Golf IV GTI Touring Car '01
    at Silverstone International
    ROUND TWO
    Lotus Elise Race Car '96
    at Fuji Speedway GT
    ROUND THREE
    Nissan Skyline GT-R R32 Touring Car
    at Nürburgring GP/F


    February 16, 2014 lineup (click here for results)
    ROUND ONE
    Alpine A110 1600S '73
    at Mount Panorama Motor Racing Circuit (Bathurst)
    ROUND TWO
    Lotus Elise Race Car '96
    at Fuji Speedway GT
    ROUND THREE
    Mazda RX-7 Touring Car
    at Silverstone International


    February 9, 2014 lineup (click here for results)
    ROUND ONEFerrari Dino 246 GT '71
    at Autodromo Nazionale Monza
    ROUND TWO
    Lotus Elise Race Car '96
    at Cote D'Azur
    ROUND THREE
    Mazda RX-7 Touring Car
    at Silverstone International


    February 2nd league night cancelled due to Super Bowl XLVIII


    :gtpflag: Congrats to the January 2014 champions!!


    January 26, 2014 lineup (click here for results)
    ROUND ONE
    Ferrari Dino 246 GT '71
    at Autodromo Nazionale Monza
    ROUND TWO
    Light Car Company Rocket
    at Brands Hatch Grand Prix

    ROUND THREE
    Caterham Fireblade
    at Cote D'Azur


    January 19, 2014 lineup (click here for results)
    ROUND ONE
    Hyundai Genesis Coupe 3.8 Track '13
    at Autodromo Nazionale Monza
    ROUND TWO
    AEM S2000
    at Suzuka Circuit
    ROUND THREE
    Light Car Company Rocket
    at Brands Hatch Grand Prix


    January 12, 2014 lineup (click here for results)
    ROUND ONE
    Amuse Nismo 380 RS Superlegara
    at Suzuka Circuit
    ROUND TWO
    Nissan GT-R Black Edition '12
    at Deep Forest Raceway / Reverse
    ROUND THREE
    Light Car Company Rocket
    at Brands Hatch Grand Prix


    January 5, 2014 lineup (click here for results)
    ROUND ONE
    Subaru S206 NBR Challenge Package '12
    at Deep Forest Raceway / Reverse
    ROUND TWO
    Ford Mustang Boss 302 '13
    at Apricot Hill
    ROUND THREE
    Amuse Nismo 380 RS Superlegara
    at Suzuka Circuit


    :gtpflag: Congrats to the December 2013 champions!!


    December 29, 2013 lineup (click here for results)
    ROUND ONE
    Nissan Fairlady Z (Z34) '08
    at Silverstone International Circuit
    ROUND TWO
    Mazda RX-7 Spirit R Type A (FD) '02
    at Suzuka Circuit
    ROUND THREE
    Ford Mustang Boss 302 '13
    at Apricot Hill


    December 22, 2013 lineup (click here for results)
    ROUND ONE
    Subaru BRZ S '12
    at Silverstone International Circuit
    ROUND TWO
    Amuse S2000 Street Version '04
    at mt panorama (Bathurst)
    ROUND THREE
    Mazda RX-7 Spirit R Type A (FD) '02
    at Suzuka Circuit


    December 15, 2013 lineup (click here for results)
    ROUND ONE
    Honda Gathers Drider CIVIC Race Car '98
    at Cape Ring Inside
    ROUND TWO
    Subaru BRZ S '12
    at Willow Springs International Raceway - Big Willow
    ROUND THREE
    Mazda RX-7 Spirit R Type A (FD) '02
    at Suzuka Circuit


    December 8th league night cancelled due to GT6 testing session


    December 1, 2013 lineup (click here for results)
    ROUND ONE
    Honda Gathers Drider CIVIC Race Car '98
    at Tsukuba Circuit
    ROUND TWO
    Mazda RX-7 Spirit R Type A (FD) '02
    at Suzuka Circuit
    ROUND THREE
    Chevrolet Camaro SS '10
    at Côte d'Azur
     
    Last edited: Oct 23, 2014 at 4:03 AM
  3. diabolicwyvern

    United States Saint Louis
    PSN:diabolicwyvern

    CLOSED

    [​IMG]

    CLOSED

    Time: Please Arrive by 10PM EST
    Event: Low Boost Mini Endurance



    Rules:
    Although we're a beginner-friendly league, we expect all drivers to follow GTP OLR Rules and pursue good racecraft at all times. If you're not sure what racecraft is, watch this video for an explanation. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, then this is not the league for you.

    Diabolic Settings:
    All league settings are default unless noted below:
    Boost: LOW
    Penalty: OFF
    Visible Damage: Off
    Mechanical Damage: HEAVY
    Slipstream Strength: Weak
    Tire Wear/Fuel Consumption: On
    Grip Reduction: Real
    Tire Restrictions: FLUCTUATING
    Vehicle Tuning: Prohibited
    Driving Aids: Only ABS allowed

    CLOSED



    Free Hat cakes: The Origin
    PROMOTION ENDED 4/17/12 due to HATCAKE SHORTAGE.
    We are currently looking for a new supplier. On behalf of S.N.A.I.L, I apologize.

    Free hats, free cakes and free gold chrome paints... well maybe not the chrome paints but.....

    (Checks the table for a recent delivery)

    WAIT A MINUTE...

    (wrestles with an overflowing pile of packing peanuts)

    "Guys! Really! I said "maybe we should get some hats OR cake." That was verbatim.
    These are Hat Cakes... cakes that look like Hats! What I am going to do with them?"

    "Throw a party?"

    "Thats the....that...that just might work."

    Get the Banner ready!

    [​IMG]






    Original Post dated 12/13/11: You know I'm down! Again, can't make it this week being I'm out of town, but the next time after. Hopefully the supra makes it through the voting. If I win again and its gone, I'm bringing it back! :gtpflag:
     
    Last edited: Feb 27, 2013
    Wrench_Monkey and autoximpreza like this.
  4. spooble

    United States Easley, SC
    PSN:spooble

    Sounds like fun. I'll see if I can make it Sunday.
     
  5. zer05ive

    Online Now!
    Premium
    United States Texas
    PSN:zer05ive

    Yup, got your message. Thanks for the heads up! If I finish anywhere on the podium and your Supra combo receives the second most votes, I'll be sure to go for Prize B so I can be sure to keep your Supra on the list for ya :tup:
     
    Last edited: Dec 14, 2011
  6. zer05ive

    Online Now!
    Premium
    United States Texas
    PSN:zer05ive

    Thanks for the interest. I just sent you a friend request so that you can join my lounge for the festivities. Hope you can join us!
     
  7. superfluidity

    maspeth/NY/USA
    PSN:superfluidity

    Sorry I missed it last Sunday! The wife needed me. I'll be racing this Sunday! What's the new Line-up?
     
  8. zer05ive

    Online Now!
    Premium
    United States Texas
    PSN:zer05ive

    Don't worry, you didn't miss a thing. We canceled league night because a couple of us were out of town for a funeral and we weren't able to get back into town in time. Therefore, the line-up is the same as it was for last week.

    Hopefully, we can recruit enough new guys so that we don't have to cancel league night just because a few of us can't make it. Do you know any other GT5 players that would be a good fit for our group?
     
  9. luvtadrive

    Camp Verde, AZ. U.S.A.

    I'd like to try out for the league/club. Can one be too "snaily" to make the race? Can you provide a benchmark time/track/car to avoid wasting anyones time? Thanks. PSN ID "livetiludye"
     
  10. I'm interested in joining at least for a short time

    Edit:
    Add me yer_mama904
     
    Last edited by a moderator: Dec 15, 2011
  11. zer05ive

    Online Now!
    Premium
    United States Texas
    PSN:zer05ive

    Welcome to S.N.A.I.L.! I just sent you a friend request. No, you can't be too "snaily" to join us. The only requirement is that you have the three cars listed above and that you drive clean (no divebombing, punting, or excessive blocking etc). Let us know if you have any questions or want any advice on how the other league members tune their cars. Otherwise, see you in my lounge on Sunday night!

    P.S. What time zone are you in?
     
  12. zer05ive

    Online Now!
    Premium
    United States Texas
    PSN:zer05ive

    Cool deal, I just sent you a friend request. Just be sure to have the cars listed above ready to go on Sunday night. What time zone are you in?
     
  13. ianjames25

    United States Bay Area, CA
    PSN:iceburgeson

    I'd be down for this too. What time does it start?
     
  14. zer05ive

    Online Now!
    Premium
    United States Texas
    PSN:zer05ive

    We'd be glad to have you. We start the qualifying/racing at 7pm Pacific time, but feel free to join my lounge earlier if you wanna do any last minute practicing or tuning.
     
  15. ianjames25

    United States Bay Area, CA
    PSN:iceburgeson

    Alright cool. No tire restrictions?
     
  16. zer05ive

    Online Now!
    Premium
    United States Texas
    PSN:zer05ive

    No restrictions. Racing softs ftw!

    EDIT: New tire restrictions were implemented on February 15th, then further improved on April 24th, and again on August 7th. The current tire restrictions are listed under Settings in the original post.
     
    Last edited: Aug 8, 2012
  17. diabolicwyvern

    United States Saint Louis
    PSN:diabolicwyvern

    Steer clear of me and you'll be alright! :mischievous:
     
  18. MatskiMonk

    Online Now!
    United Kingdom UK
    PSN:Matski

    Ah heck, I thought this was the Small Naturally Aspirated Italian Lightweight league.
     
  19. I live in Florida so I guess EST
     
  20. zer05ive

    Online Now!
    Premium
    United States Texas
    PSN:zer05ive

    Haha nice one. Let me know if this league ever forms though. I've been itching to race my Fiats!! ;)
     
  21. zer05ive

    Online Now!
    Premium
    United States Texas
    PSN:zer05ive

    Okay, just wanted to make sure since your profile doesn't mention where you are. For your time zone, we start at 10pm. Feel free to join my lounge early though. We're usually are done within two hours so you won't have to be up past midnight :tup:
     
  22. iridegravity

    (Banned)
    Pacific NW

    PSN ID = nutty113
    Shoot me some info on how to get hooked up with you guys.
    Pacific time zone
     
  23. zer05ive

    Online Now!
    Premium
    United States Texas
    PSN:zer05ive

    Thanks for accepting my friend request. It's really simple to hook up with us. Simply join my lounge at 7pm (Pacific) on any Sunday night. Before you join, make sure that you have the three cars listed in the second post of this thread. As this league gets off the ground, I'll update that second post with changes to the line-up as they are added and voted off. We require that everyone competes in the same cars in order to keep the racing as tight and competitive as possible, will still remaining clean of course. :tup:
     
  24. cmbeal317

    Premium
    United States Pennsylvania,US
    PSN:cmbeal317

    Looks like a fun league, and it fits in with my schedule perfectly. I'd like to join in if you have any room left.
    PSN:cmbeal317
    Time Zone: EST
     
  25. iridegravity

    (Banned)
    Pacific NW

    Couple of things you may want to clarify Zero5
    1. How many laps in each race? Dont think it will matter as I am sure racing softs won't wear, but...

    2. Tuning options. Will the tuning be disabled completely? I got the impression suspension allowed obviously, but what about weight reduction. carbon driveshafts etc. Technically I could run a ECU and detune down to the spec? My assumption is you just don't want engine mods. Since you mentioned the guy running on race suspension with remote. It should be clarified and checked how to govern the use of additional tuning options to make sure every one is on the same clutch driveshaft and weight. There is a hole there to be exploited possibly. Racing softs on all three classes of cars? Seems like a good opportunity to run Sport hard then soft then race compound.
    After reading this, the prize system makes sense now. Just some more guidelines/info on tuning and laps in order.
    Oh yeah. Diffs as well?
    See ya sunday
     
    Last edited: Dec 17, 2011
    FBR_Steve likes this.
  26. diabolicwyvern

    United States Saint Louis
    PSN:diabolicwyvern

    I'm sure Zero will respond, but tuning + limiting is okay. At most you'll need 3-5 pp to reach dealer pp. I think many will agree that the less limiting you do, the better a car at a given pp is. Add parts and limit too much and you'll need a lot more torque than your car will put out to fully utilize the add ons. Hopefully that makes sense.
     
    Last edited: Dec 17, 2011
    skalin likes this.
  27. zer05ive

    Online Now!
    Premium
    United States Texas
    PSN:zer05ive

    Thanks for your interest. Yes, we still have room. I'll send you a friend request later today. :)
     
  28. cmbeal317

    Premium
    United States Pennsylvania,US
    PSN:cmbeal317

    Sounds good, I'll keep an eye out for it. Thanks!:)
     
    Last edited: Dec 17, 2011
  29. zer05ive

    Online Now!
    Premium
    United States Texas
    PSN:zer05ive

    Great question. The number of laps per race depends on the car and track combination. We pick a number that would result in each race being 5-7 minutes long. The reason for this is because we have three 15-minute qualifying sessions (one for each round) and a total of nine races. The only way to finish it all in two hours is to keep the races short.

    However, now that we've decided to advertise this league on GTP, we're going to have more drivers on the track. This might require that we increase the length of each race so that everyone doesn't get impatient about making clean passes. If we did that, we could just change each round to two 10-minute races. The first one being "Fastest First" and the second being "Reverse Grid Order". But for now, we'll stick to the original format :tup:

    I would rather prohibit tuning completely, but doing so would prevent custom suspensions from being used. As I mentioned last night, one of our core members won't race without a custom suspension because it's the only way he can tune his cars to be competitive with his DualShock controller. In an ideal world, GT5 would allow us to select the type of tuning categories that we want to allow or prohibit (like they do for driving aids for example). If they did, we could prohibit engine, intake, and exhaust tuning while still allowing suspension tuning. Hopefully this will be addressed in a future update. Kaz Yamauchi, are you reading this?! :banghead:

    But as it stands right now, allowing custom suspensions means that we can't regulate the other tuning options. Therefore, I recommend that you upgrade anything and everything that doesn't raise PP (suspension, transmission, drivetrain, etc) since you have to assume that everyone else will be doing the same.
     
  30. zer05ive

    Online Now!
    Premium
    United States Texas
    PSN:zer05ive

    diabolic has the right idea. This is the exact mindset that we wand all of our members to have. Sure, anyone could add a whole bunch of power or reduce a bunch of weight and then use the limiters or ballasts to get the PP back down to the dealership PP, but then you'd have a quirky car that drives nothing like it was intended to. Doing something like this also goes against the "spirit" of our league, which is to race as similar of cars as possible. :tup:
     
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