Jordan is the owner of GTPlanet and created the site in 2001. He has closely followed the Gran Turismo franchise and the world of sim-racing for over two decades.
After a pricing mistake launched Gran Turismo 5 to the top of Amazon.com’s UK sales charts, the web’s largest retailer announced today that it will be cancelling all those pre-orders for the game. Here’s the email sent out to everyone this morning who had their copy on reserve:
It’s not unreasonably pessimistic to say that just because a car is in Gran Turismo PSP, it may not be in Gran Turismo 5. It’s been debated in our forums at length, and we won’t have a definitive answer until we can directly compare the car list from each game. However, things look a bit brighter when you consider this recent interview with Kazunori Yamauchi by French gaming site JVN. When asked about the “interactivity” between GT PSP and GT5, he responds:
Pricing for Gran Turismo PSP in Japan is raising a few eyebrows after a German website connected the dots, revealing the PSN download version is considerably cheaper than the UMD disc. The UMD will cost ¥5,480 (€40, $57), while the download will be just ¥4,400 (€32, $46). Curiously, the game is also going to be released one week later (October 8th) in the Land of the Rising Sun than the rest of the world (October 1st). Of course, there is no guarantee if the variable pricing structure will also be applied to the United States and Europe, but it just might explain the unusual pre-order promotion which revealed Lamborghini and Bugatti’s arrival to the series.
Don’t tell anyone, but GTPlanet has learned the tentative release date for Gran Turismo 5 through an unofficial but extremely reliable source. Since the date has not been officially published and Sony could still change it at their leisure, we will not be saying anything specific to keep from eating an unhealthy dose of crow. What we can say, however, is that a 2009 release is almost certain, and the much-publicized Amazon.com date of December 29, 2009 is incorrect. As it stands at the moment, it is likely the official date will be announced at GamesCom Cologne during Sony’s August 18th press conference. Stay tuned for more information, and remember: he’s making a list and checking it twice…
Here it is, folks: your first look at the official box art for Gran Turismo PSP. As you can see, it features Chevrolet’s hottest Corvette ever, the ZR1. Kazunori Yamauchi himself selects the car to appear on each game’s cover – what made him pick the ZR1 to receive such prestigious recognition? As it turns out, he’s spent quite a bit of time hanging around the ‘Big 3’ in Detroit, taking a particular fondness for American muscle cars in the process. His latest interview with Motor Trend revealed his new-found fascination with the culture of the U.S. automotive industry:
With the quickly falling price of GT5 Prologue continuing to drive sales of the little game, many folks who have been holding off are finally picking it up. Despite its small size, however, it still manages in-depth gameplay – the intricacies of which can be daunting for even experienced players. To help out, GTPlanet user Conquerer put together this impressive, comprehensive walkthrough that leaves no stone unturned.
In a dash of bittersweet news, we can all collectively stop hoping for an “Update Available” message to appear one day when we fire up Gran Turismo 5: Prologue. The game’s “US Producers”, Chris Hinojosa Miranda and Taku Imasaki confirmed that the team is now completely focused on getting Gran Turismo PSP and GT5 out the door in this Q&A session on the official PlayStation Blog.
When we saw Gran Turismo 5 for the first time last month, there was quite a bit of discussion about the impressive graphics from the trailer. It was certainly in Polyphony Digital’s visual style, but was it “real”, or had it been rendered independent from the game’s visual engine? That’s what IGN editor Chris Roper got to ask Kazunori Yamauchi during a recent interview, to which he answered “of course it’s real”. To verify that answer, Chris began a frame-by-frame analysis of the trailer to see what he could find for himself -discovering some interesting imperfections that support Yamauchi’s comments.