- 1,448

- Italy
No problem at all, you're welcome, do this kind of work is way easier than doing on a old conversion.Thank you for the feedback! I'm addressing this issue already. There's a problem with the GP layout too which was reported to me yesterday.
I already fixed some stuff from the track and I plan to fix the AI today. And if everything goes fine I'll release the update today.
Thank you for the support! I was hoping you would do extension for this track, I love your work.
I got plans to add more lights to the track mainly the oval part, do you think it's gonna be a problem for you extension to be updated when I do this?
While you're at it be sure to
- When adding light, call the glass of the pole (as separate object as you already did) in a different way (mesh and materials) in order let me be able to balance the lights better
- If you can, replace the grass texture with something "better" (the original one looks "fake", at least for my eyes, but i can do it too if you don't have time for it)
- check the material used for the pitlane teams (the texture seems repeated on the object)
Thanks for your work, much much appreciated
Already tried manually, but as said, AC works from 0 to 1, so once you reverse the camera order you have to guess the "perfect" in and out point, which imho it takes longer than doing cameras from scratch unfortunately.@racealot & @CrisT86
re: reversing cameras
IF I was a python guru I could probably write such a script...
##/usr/bin/python
#logic
reverse order [CAMERA_0] to [CAMERA_(last entry)]
then
reverse order [CAMERA_(the rest)]
then
transpose (IN_POINT =(value) -> OUT_POINT=(value)
# might get you in the ballpark!
# possible bug
# your POSITION= / FORWARD= values may be wrong
# I explored sides*.csv but reversing that is crazy, unless:
# -255.5701,-0.8193,65.9785,0.001095 (reverse the bold (and reorder the reversed entries + rename file left to right/right to left)
#
# thank you for your indulgences!
That's why i also have to make new cameras each time also for different layouts because there's no way, unless spend a lot of time, to move the camera for another layout in the 3D space easily