Assetto Corsa PC Mods General DiscussionPC 

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Hey fastlane gurus... could someone finally fix the Kylami 1967 and RJ_Kyalami 1975 mandatory starting line crash on races? That is notorious and it has been there since the day one. It's a lovely conversion of a classic track and I even made all eyecandy for 1982, 1983, 1984 and 1985. But that starting line crash... how can it still be there? :)

I wish I knew how to make proper fastlanes. It's tough I've tried but no cigar.

I just looked into it with AI Line Helper, if you mean '76 actrackrebootproject (updated by racinjoe013).
The R side file is a bit messy near the grid, it should be as straight as possible but instead it takes into account the right armco post-pits too late with a quick small left turn. That stuff messes up badly with AI starts.

Luckily it's not a mere question of fast lane.
You can re-record the R file as slow as you like, keeping in mind Mr. Parrilla tips and straight copying (imitating) the rest of the R trajectory and drive differently only in the last bit.

path.jpg
 
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I just looked into it with AI Line Helper, if you mean '76 actrackrebootproject (updated by racinjoe013).
The R side file is a bit messy near the grid, it should be as straight as possible but instead it takes into account the right armco post-pits too late with a quick small left turn. That stuff messes up badly with AI starts.

Luckily it's not a mere question of fast lane.
You can re-record the R file as slow as you like, keeping in mind Mr. Parrilla tips and straight copying (imitating) the rest of the R trajectory and drive differently only in the last bit.

View attachment 1466928

Yeah this track. RJ_Kyalami_1975 is the same track, just faster ai.

Such a shame as it's a great track to drive.


Now this has a weird issue of cars crashing to the concrete wall on the pitlane too (when they're pitting from the QF lap). Wasn't there before. Something really weird with some CM setting as I've been using 0.1.79 all along.

That start crash has been there since the day one. It's old an popular track. Weird that nobody has fixed it.

It has this ai hint.ini but has no effect

Code:
[HINT_0]
START=0
END=0.290
VALUE=1.05

[HINT_1]
START=0.2901
END=0.338
VALUE=1.025

[HINT_2]
START=0.3381
END=0.477
VALUE=1.05

[HINT_3]
START=0.4771
END=0.549
VALUE=1.025

[HINT_4]
START=0.5491
END=0.648
VALUE=1.05

[HINT_5]
START=0.6481
END=0.736
VALUE=1.025

[HINT_6]
START=0.7361
END=0.999999
VALUE=1.05

[DANGER_0]
START=0.77
END=0.79
LEFT=0
RIGHT=1

[DANGER_1]
START=0.965
END=1
LEFT=0
RIGHT=1

It's always the cars in the second row and third row on the grid starting from the right side of the lane that drive straight to that concrete wall. Of course it could be car related too. Maybe it doesn't happen with all cars so the authors haven't noticed it?
 
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Any of our resident track modders willing to rework Nemuno Ziedas ? It deffo need a better update than the 2024 one on breathe's list (which has near pitch black tarmac but still he same over-bright trees for some reason lol)
 
Hey everyone! I just want to say a big thank you! to all that have put work over the last number of years to make Assetto Corsa what it is today! Ive always wanted to 'contribute' in some way, im addicted to having full grids for any series and realized I dont have the fine skills or pateience to make liveries, so over the last while ive worked on making track AI lines/hints and car ai.ini, lots of trial and error but finally feel like I can share some of my stuff, the combo of proper ai lines/hints and proper car ai.ini is key to everything (as im sure most of you know) @Apocalypse211 im going to share my kyalami ai in the mods section
 
Hi guys, I have a problem with this car. In the showroom the bumper looks one way, but in game it looks another way. How can I change it? The car in question is the vrc erc 1999 vorax
 

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Hi guys, I have a problem with this car. In the showroom the bumper looks one way, but in game it looks another way. How can I change it? The car in question is the vrc erc 1999 vorax
in the setup menu on track there will be a "visual" tab or something and you should be able to choose which bumper you want or if you want a roof cam e.t.c
 
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Hey everyone! I just want to say a big thank you! to all that have put work over the last number of years to make Assetto Corsa what it is today! Ive always wanted to 'contribute' in some way, im addicted to having full grids for any series and realized I dont have the fine skills or pateience to make liveries, so over the last while ive worked on making track AI lines/hints and car ai.ini, lots of trial and error but finally feel like I can share some of my stuff, the combo of proper ai lines/hints and proper car ai.ini is key to everything (as im sure most of you know) @Apocalypse211 im going to share my kyalami ai in the mods section

Excellent.

Welcome to the community. We can always use people who can make fastlanes.

Actually I'm not a great sim racer. I thought I was when I was able to clock Nurburgring GT track on ACC at 1:57... after like 1000 attempts. Then I went to se an online race where the guys clock 1:56 for 2 hours straight hehe.

As an offline player it's a blessing to be slow actually... but I've become so much better over the years that fastlanes have to be faster and faster. :D
 
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Excellent.

Welcome to the community. We can always use people who can make fastlanes.

Actually I'm not a great sim racer. I thought I was when I was able to clock Nurburgring GT track on ACC at 1:57... after like 1000 attempts. Then I went to se an online race where the guys clock 1:56 for 2 hours straight hehe.

As an offline player it's a blessing to be slow actually... but I've become so much better over the years that fastlanes have to be faster and faster. :D

Ive always considered myself on the quicker side, I raced karts for a few years as a kid, then got into Iracing up until I found assetto corsa and everything it offers lol, I haven't done any online racing in a couple years now and just have fun with the ai which are really good once it's dialed in, the car ai.ini is just as important as the track ai, low/mid 90s strength should be ok, agression varies as I've seen people use all kinds of different numbers
 
Ive always considered myself on the quicker side, I raced karts for a few years as a kid, then got into Iracing up until I found assetto corsa and everything it offers lol, I haven't done any online racing in a couple years now and just have fun with the ai which are really good once it's dialed in, the car ai.ini is just as important as the track ai, low/mid 90s strength should be ok, agression varies as I've seen people use all kinds of different numbers

Exactly. Sometimes people complain that the "cars are slow". Sure... cars can be slow too... but usually it's the track ai that is slow.

Just like they complain about "bad races" and "bad ai". We had a discussion about this a week ago. AC ai has its limitations but when everything is set up correctly the ai is actually very good. However if you want to do more than 20 laps in the race its flaws become apparent. 20 laps is the "sweet spot" that I have used in my seasons with good results.

More discussion here:
 
I made it really quick, tell me if you like it 😊...
Ooooouh yeah, seems that we have another good gardener around here... For a quick job, it's a tremendous improvement. 😁
... AC ai has its limitations but when everything is set up correctly the ai is actually very good...
That's the point. It's not that AC is bad, it's just that some mods aren't as good as they could be.

(Disclaimer: Personal and non-transferable opinion, take with caution).
 
Hey fastlane gurus... could someone finally fix the Kylami 1967 and RJ_Kyalami 1975 mandatory starting line crash on races? That is notorious and it has been there since the day one. It's a lovely conversion of a classic track and I even made all eyecandy for 1982, 1983, 1984 and 1985. But that starting line crash... how can it still be there? :)

I wish I knew how to make proper fastlanes. It's tough I've tried but no cigar.

Try with this https://www.overtake.gg/downloads/ai-updates-for-kyalami-67-mexico-city-67-and-monaco-66.58216/
 
Ooooouh yeah, seems that we have another good gardener around here... For a quick job, it's a tremendous improvement. 😁

That's the point. It's not that AC is bad, it's just that some mods aren't as good as they could be.

(Disclaimer: Personal and non-transferable opinion, take with caution).
Why don't you get involved with skinning? i can teach you how to in less than a day.
 
I put together a track skin for one of my favorite fantasy tracks, Roller Coaster Race Circuit. Wanted to update the LCD screens to something you may actually see in ads.

This was created for an offline Caterham Super 7 championship that I ran and figured I share!

23.07.2025  pure  DMC DeLorean - Roller Coaster Race Circuit - Full Course B (4647).jpg
23.07.2025  pure  DMC DeLorean - Roller Coaster Race Circuit - Full Course B (476).jpg
23.07.2025  pure  DMC DeLorean - Roller Coaster Race Circuit - Full Course B (4758).jpg


 
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