Quality steering wheel support is a prerequisite to a complete and pleasant experience for modern driving sims. Nowadays it is almost impossible to expect significant sale results from driving simulators unless they support plenty of accessories that the market clearly demands.
GT Academy 2016 kicked off just over a month ago in various Asian territories. Now, it’s swinging down to the country that will play host to another racing game this year: Australia.
While nothing substantial has been revealed courtesy of GT Sport’s visit to China — at least in terms of new content shown — the interviews that continue to surface shed light on a number of subjects that highlight continued support for the title past its release later this year.
Alongside dropping the news that GT Sport is currently 70% complete, Kazunori Yamauchi has also revealed an interesting insight into how Polyphony Digital view the latest entry in the Gran Turismo series.
In a recent interview with Chinese news outlet Sina, Kazunori Yamauchi has revealed that Gran Turismo Sport is currently around “70% Complete” and improvements are occurring on a ‘daily basis’ to ready the game for it’s November release.
While GT Sport’s recent Chinese tour hasn’t yielded much in terms of new content, the interviews PD president Kazunori Yamauchi has taken part in have shed light on a variety of subjects. We’ve heard about the plan to involve F1 coaches in the FIA Championships, and saw a reduction in the race track locations in the game. To balance out the track news, the game could see a massively increased car count via post-release support, according to the latest interview (conducted by A9VG, and helpfully translated in our forums by GTPlanet member Yui-san).
As ACG 2016 continues in Hong Kong, more details about GT Sport are revealed. If you missed it, our article yesterday covered multiple subjects: new images, slightly reduced counts for the events and track locations, and a recap of the Advanced Matchmaking System. An interview with Kazunori on A9VG.com sheds further light on the title and how the eSports focus will play out.
Important details regarding GT Sport’s mission challenges and tracks have appeared during the 2016 Animation-Comic-Game conference, revealing more on the game set to land on store shelves this November.
If you’re unable to make it out to China or Japan during the times the game will be displayed during the summer months, and you just happen to be a UK resident, you too will have an opportunity to try the game for yourself on the show floor of EGX this September.
One of the most well-represented racing classes in Gran Turismo Sport is set to see its ranks grow by at least one more car, if an Instagram post from endurance racer Matias Henkola is to be believed. During the Nürburgring 24 Hour race last month — where GT Sport was playable for fans — Henkola and the rest of the team had access to a special private build of the game, where their Walkenhorst race car was made available for crucial virtual seat time.
Much like the automotive sector, China is a huge market for gaming. Sony is capitalizing on that with a tour of the country over the next week, and Gran Turismo Sport will feature heavily at all three planned events.
Although noise has gone relatively quiet on the official news front for GT Sport, new images of GT Sport’s Scapes mode have appeared thanks to WordPress blog ‘Clix GT’ (discovered on our forums by Farushi).
Summer holidays are going to leave a big impression on Gran Turismo fans spending their vacation in Japan, as Polyphony Digital recently took to its Pit Stop blog to announce it will be hosting special GT Sport public sessions over the course of the summer. Much like the previous event in the country, these will be open to the general public.
A generation in the gaming industry usually means a leap in the scope and technical ability for a new entry in a given franchise, and courtesy of Motogames’ direct comparison video of GTS and GT6 above, it seems Gran Turismo will be no different.
Gran Turismo’s immensely successful GT Academy programme has started to roll out it’s preliminary rounds across Asia as it reaches it’s 8th year in competition. The hunt for new racing drivers start with Sony and Nissan hosting live events across Thailand and the Philippines. The top 20 drivers who set the fastest times will progress to the next round. The car/track combo is the Nissan GT-R 2017 on Tokyo Expressway, PD’s newest street circuit for the series.
Since the Forza series split into Forza Motorsport and Forza Horizon, there’s been a recurring theme of speculation among GT fans that Polyphony might do something similar. According to recent comments by Kazunori Yamauchi, however, people hoping for a GT spin-off title by another developer should not get their hopes up:
Gran Turismo’s iconic “Photo Mode” has captured the imagination of hundreds of thousands (if not millions) of people since it was first introduced in GT4, but one important little feature has always been missing – the game has never officially supported ways to take photos of cars’ interiors.
One of the more curious announcements to come from Polyphony Digital’s partnership with the FIA is the “digital license” – a new type of racing license sanctioned by the FIA and local governing bodies of motorsport in countries around the world.
Join us from 17:00 EDT / 22:00 BST / 23:00 CEST this evening as we air our report from a rather wet 2016 Goodwood Festival of Speed where BMW takes centre stage as it celebrates its centenary.
With online racing taking center stage in Gran Turismo Sport, there has rightfully been many questions about the game’s match-making capabilities. Playing with drivers outside of your own skill set – whether they are faster or slower than you – can be a frustrating experience, especially if you end up with the rude and childish players who often plague online lobbies.