Benchmark testing to see the gaps between classes:
The F40 has since been corrected as I accidentally gave it too much downforce which caused it to handle much better than the rest of it's class. The F50 GT and R-GT have also been made slightly faster since then too. The Panoz GTR-1 is very competitive now but it seems like the AI thinks the car is abit shorter than it is because the front overhang sometimes clips walls on tight turns which causes the AI to spin out, so I will try to fix that if possible.
Custom planned championships update
For some of the classes I will do much like PGR4 and have "Invitational" events to introduce you to faster classes, not all classes will have this but a few will.
All of the classes with the exception of D and E class are finished, I will eventually do F class but not G due to the very limited number of cars in the class. I have to tweak the XJ220 for B class and if I cannot fix the issue with the Zonda then I sadly will not include it for B class.
For D class only the Diablo VT 6.0 is done and for E class only the Supra is done at the moment so that's atleast 15 more cars to do for each class.
The previous released cars are all updated for A class as they are now much faster than previous, this was done in order to widen the performance gap and because quite a few cars in the class needed major corrections and are now much closer to how they were in PGR, which basically means that some will be noticeably faster or slower than others, while for I would say 90% of the classes it depends on the track and grid placement. So in other words, any of the cars used will have a fair chance at any of the races, minus the DBR9 due to it being extremely slow but during testing it can make podium on twistier circuits though it will be a challenge.