Laguna Seca, Apricot Hill, Cape Ring Featured in New GT6 Seasonal Events

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A new batch of races are now available in this week’s round of Gran Turismo 6 Seasonal Events, one of which features the ever-popular Laguna Seca Raceway. Here’s an overview of the new races; as always, stop by our GT6 Seasonal Events forum for more discussion!

All events will be available through December 25, 2014 at 03:00 GMT/UTC.

A-Spec Beginners Level Non-Racing Car Challenge

  • Cape Ring North
  • Normal cars, 450PP or less, Sports Hard or less
  • Gold: 80,000cr; Silver: 48,000cr, Bronze: 40,000cr
  • Gift: GT METALLIC 007-W paint chip
  • Forum Discussion Topic

A-Spec Intermediate Level Non-Racing Car Challenge

  • Apricot Hill Raceway
  • Normal cars, 500PP or less, Sports Soft or less
  • Gold: 110,000cr; Silver: 66,000cr; Bronze: 55,000cr
  • Gift: GT POLARIZED 009-P paint chip
  • Forum Discussion Topic

A-Spec Expert Level Racing Car Challenge

  • Mazda Laguna Seca Raceway
  • Racing cars, 600PP or less, Racing Hard or less
  • Gold: 165,000cr; Silver: 99,000cr; Bronze: 82,500cr
  • Gift: GT FLUORESCENCE 008-W paint chip
  • Forum Discussion Topic

GT6 Photomode image by mazda787.

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Comments (25)

  1. JKgo

    I just noticed three things on this week’s seasonals:

    1. AIs are so slow that I can catch up to the leaders in the first two laps. Example: used Mazda RX8, on 500pp, Apricot Hills. No tuning other than oil change and tyre swap. Caught up to the leaders by the middle of lap two. Sometimes I feel sorry for the cars driven by the useless sacks of potatoes masquerading as digital brains…

    2. Extremely, obnoxiously obvious rubber bending. Especially on Cape Ring North.

    3. Weird AI behavior – on Laguna Seca. Was driving Z4 GT3. Caught up to the leader, an Oreca Viper. At the very last left hand corner, it decided that braking wasn’t a good idea and went straight ahead. It was a spectacular crash. Couldn’t believe my eyes, so I ran the race again – and it happened again. Couldn’t replicate this again though…As I said, weird.

    1. kayto101

      that happend with me at the end of the first lap a z4 gt3 went of at the last turn and then at the start of the final lap the toyota tso30 went off at turn one

    2. JKgo

      Glad to know that I wasn’t seeing things. Whew.
      Still, what is going on? Is there a new bug that’s crept in to the game??

  2. infamousphil

    Ford’s ’05 Mustang and Pontiac’s ’03 GTO drew detail at the Apricot Hill 500. This was a great first assignment for the slightly tuned duo. SS tires were not needed to win the intermediate 5lap sprint.race.

    PD’s stealth models of the GT-R and NSX tuned to 580pp closed out the evening with some not-so-easy wins at Laguna Seca. Getting around some of the AI (paired and racing each other door to door) restricted my lap times in the mid to upper 1:30s and behind the leaders at the start of the last lap. After clearing the battles of the lesser machines, the Japanese stealth team managed last lap times of 1:33.xx each, for the top podium spot.

    Interesting note… while the lead AI at Apricot Hill manage to pickup their pace to keep up with me for 3 full laps, the lead 600pp R35LM seemed to lose it’s cool and go off course after being passed at the cork screw and rainey turns.

  3. Sparkz_360

    They really need to make the AI more challenging because these races are easy sometimes too easy, I don’t understand sometimes they are easy to pass because their driving like they are taking their first driving lesson but when you pass them they get a sudden burst of pace (Don’t pass me) they really need to make these races more challenging.

    1. rixtar

      Pretty lame isn’t it. PD make this hugely complex game with huge amounts of design and programming, but they can’t really get it together to design more challenging seasonal races. Such as making them longer with higher performing AI. Or better matched cars. Or fuel use and tyre wear. It’s like it’s the job of Kaz’s secretary or receptionist to put them together.

    2. Scheer

      Just getting the AI to wake up a bit and try harder while you were still behind them would make for better racing. I’m sure TOCA had superior AI 15+ years ago. Big +1 for longer races with fuel and tyre wear. They’re in the game and yet only used in a few offline races. Surely can’t be that difficult to knock up some decent seasonals.

    3. Kavey

      Did Cape Ring in a 400pp OFC-1 and Apricot Hill in a 450pp Mercedes A-Class, beating an LFA. That makes sense!

      Such challenge.
      Little AI.
      Much disappoint.

    4. Johnnypenso

      It’s called “rubberbanding” Sparkz. When you’re behind they’ll slow a tremendous amount to let you catch up, like 10 seconds on a two minute lap, as soon as you pass most of them give up, but the former leader sometimes take off like he’s been bitten in the butt by a wasp. PD wants you to win, so they set up the race so it’s most likely you will win, outside of a series of crashes and off track excursions.

    5. Scheer

      There is such a thing as good rubberbanding which gives drivers of all abilities a challenge. In GT the challenge only seems to come after you’ve passed the leader, but the most satisfying part of racing is passing a racer who’s on the edge and really trying. That hardly happens in GT, that’s why I brought up TOCA. It’s not a question of processing power, it’s a matter of coding. You should feel like you’re in a battle with every car you pass, and you should also get the impression that they’re battling each other. That’s racing.

  4. infamousphil

    Slightly tuned to 440pp, ’96 200sx, ’95 NSX and ’97 RX-7 man easy work of Cape 450. Nice 80k(x2) payoff easily paid for each car and upgrades. NEXT!

    1. infamousphil

      Ford’s ’05 Mustang and Pontiac’s ’03 GTO drew detail at the Apricot Hill 500. This was a great first assignment for the slightly tuned duo. SS tires were not needed to win the intermediate 5lap sprint.race.

      PD’s stealth models of the GT-R and NSX tuned to 580pp closed out the evening with some not-so-easy wins at Laguna Seca. Getting around some of the AI (paired and racing each other door to door) restricted my lap times in the mid to upper 1:30s and behind the leaders at the start of the last lap. After clearing the battles of the lesser machines, the Japanese stealth team managed last lap times of 1:33.xx each, for the top podium spot.

      Interesting note… while the lead AI at Apricot Hill manage to pickup their pace to keep up with me for 3 full laps, the lead 600pp R35LM seemed to lose it’s cool and go off course after being passed at the cork screw and rainey turns.

  5. renypayne21

    just saw the new i8 across the street getting delivered. Hopefully we would be able to get it in gt in the future

    1. Scheer

      Along with [insert massive list of cars]. Don’t PD realise we would throw $£€ at them for some DLC? I like free stuff but I don’t mind paying for quality content.

  6. joaosoarescso

    Very easy with my stock 86GT, at the last lap manage a 1:52.xxx

    1st on the 3rd lap, went off track on the 4th and kept things a but interesting but not to much

    On to the next

  7. MarchingSaint

    Nice pic, a little too much contrast maybe?
    Happy to see some new 450pp, but one or two seasonals more instead of only three wouldn’t hurt heh.

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