Damage in Gran Turismo 6 will be similar to what’s seen in GT5.
Check out 80 fresh images from GT5′s Photomode, featuring the Lexus LF-A, McLaren MP4-12C, Bugatti Veyron, snow, rain, damage, and more.
A stream of interesting tidbits have been trickling into our Gran Turismo 5 forum today via several new magazine articles – and don’t miss PSM3 magazine’s interview with me, GTPlanet’s founder.
Sony hosted a small group of media at their Benelux headquarters in Amsterdam, yesterday, and our own Blitz187 was on hand to catch any and all new tidbits of information that might emerge.
Yamauchi discusses premium/standard cars, physics, damage, the future of Gran Turismo, and how it all compares to real racing in two fresh interviews from Japan.
A curious GT5 build is shown off in Russia, sporting what appears to be a slightly modified new damage model.
Detailed gameplay impressions about the latest GT5 kiosk demo, for those of you who may not be able to check it out for yourself.
Take an even better look at Gran Turismo 5′s aggressive new damage simulation.
A tip from reader Volcao referenced a few screen grabs from one of the brief Gran Turismo 5 trailers released last month after E3 2010. His tip prompted me to take a closer look at the video myself and – sure enough – there’s actually a bit of damage shown here (albeit very, very briefly). Around 45 [...]
One of the new features in Gran Turismo 5 I’ve personally been looking forward to is head-tracking, but new reports suggest it may not be ready for prime-time.
Polyphony Digital’s latest official video shows off GT5‘s newest visual effects, including night racing and violent rollover crashes. Video quality will continue to improve over the next few minutes as YouTube finishes encoding this HD video.
Polyphony Digital have conveniently published their own independent and specific confirmation of the features we’ve been learning about via media outlets over the past two days, thanks to one big update to their official site. In addition to what was already discussed here and here, this is what’s new: As confirmed in a note on [...]
EuroGamer has shared their detailed hands-on impressions with the latest E3 2010 GT5 demo, and it’s full of quite a few interesting and revealing tidbits of information. While I have covered the main points below, the full article contains more detail and is very well written, so head on over there for more. Over 800 [...]
In an interview with Japanese show “Love Cars!”, Yamauchi hinted at updates to GT5‘s damage modeling: “In GT5, NASCAR cars will able to smash into little pieces – some the size of a bolt.” This sounds like a significant progression from what we’ve seen on the WRC cars so far, and it actually isn’t the first [...]
Kazunori Yamauchi was (and actually still is, thanks to Iceland’s volcano) in the UK this past weekend to meet with the GT Academy 2010 winners at Snetterton. That went well, but the first interview to emerge from his visit (which appears to have been removed from AutoBlog UK) has already caused a great deal of [...]
As we’ve known for a while now, Gran Turismo 5 will include two different damage models – one for production cars, another for “race” cars. “Race” cars will show significant deformation and will have detachable hoods and doors, while production cars would show little more than paint scratches. However, now that the latest GT5 demo [...]