While the 44th Tokyo Motor Show brought us plenty of interesting Gran Turismo news – a slightly modified version of Nissan’s Vision GT car made its debut, while Toyota’s new S-FR small sports car was playable – one thing that may have flown under some radars was Polyphony’s newest motion simulator rig, which was set up specifically for taking the little Toyota for a spin in a special limited edition of GT6.
We’re a tiny bit late this week – you may have noticed one or two big news articles the last few days – but fear not, the third GTPlanet Track of the Week pick is here!
Toyota revealed their tiny new Toyota S-FR concept car at the Tokyo Motor Show yesterday, and simultaneously showcased the vehicle in what appears to be a special Gran Turismo 6 demo. As confirmed by Polyphony Digital’s Japanese PitStop blog, the little car will be coming to “the Gran Turismo series” in the future.
As you know by now, Gran Turismo Sport was announced at last night’s Paris Games Week PlayStation Press Conference and is currently earmarked for a 2016 release, confirmed on the official PlayStation Blog, with a public beta expected to make way next Spring.
Following hot on the heels of everything we currently know about the upcoming Gran Turismo Sport, there is another fact that can be added to that list, one that answers a question many of you have been asking since yesterday’s announcement: Gran Turismo Sport is not Gran Turismo 7.
As you’ve probably heard by now, the next chapter in the GT series – Gran Turismo Sport – was officially unveiled at the Paris Games Show a few hours ago.
As part of the flurry of activity and announcements surrounding the reveal of Gran Turismo Sport at Paris Games Week today, an interesting bit of information was revealed as Polyphony Digital updated their official site: the GT series has now sold over 75 million copies:
The next chapter of the Gran Turismo series was officially revealed during Sony’s presentation at Paris Games Week today! As early reports indicated, the new PlayStation 4 game will be called “Gran Turismo Sport”, and the previously announced FIA Online Championship will take center stage in the new title.
It’s that time of year again! The 13th annual Gran Turismo Awards have become a special tradition at the SEMA Show in Las Vegas, and the details for this year’s competition have just been announced by Sony.
A new batch of seasonal events are now available in Gran Turismo 6 showcasing this week’s beginner, intermediate, and expert level challenges. The events feature non-race cars, turbocharged cars, and race cars going around technical outings – even including the Eifel location. This week’s challenges are as follows, and remember to stop by our GT6 Seasonal Events forum for in-depth analysis and discussion, tips and tricks, and much more.
It’s been a huge year for the GTPlanet Endurance Series. With more than 70 teams, 187 participants, and 69 different winners after 2,187 racing man-hours, we’re wrapping things up with this year’s grand finale: a 24 hour race at Spa Francorchamps!
Since we launched our GT6 Track Database – a platform that helps organize the best user-generated tracks created with the game’s new Track Path Editor – hundreds of tracks have been shared and downloaded thousands of times.
A new batch of seasonal events are now available in Gran Turismo 6 showcasing this week’s super lap and drift trial challenges. The events feature GT3 class race cars, non-race cars, tuner cars, and race cars from 1999 or earlier. This week’s challenges are as follows, and remember to stop by our GT6 Seasonal Events forum for in-depth analysis and discussion, tips and tricks, and much more.
News about the upcoming Gran Turismo feature film is sparse, but things are still moving forward behind the scenes. The Hollywood Reporter had more news late last week that brothers Jon and Erich Hoeber have joined the screenwriting production team.
Since the GT6 “Track Path Editor” finally launched last week, GTPlanet users have been sharing thousands of their custom creations in our forums. It’s been difficult, though, to see who’s making the best tracks and how to download them for yourself – until now!
Unless your current address is under a considerable land mass, you’re likely to be aware of a certain long-awaited feature recently finding its way into Gran Turismo 6. That’s right, the Track Path… Importer. Rather controversially, the Editor itself is not present in-game, with Polyphony instead deciding to let users build their tracks separate from the game on a dedicated app.
The latest version update for Gran Turismo 6 has gone live and brings with it the final piece of the GT6 puzzle – the Course Maker (or, more specifically, the “Track Path Editor”)!
GTPlanet is excited to bring you an exclusive first look at the “Course Maker” app for Gran Turismo 6. Since we first learned that GT6 would greatly expand upon GT5’s course “generator” (which let players generate random tracks within a certain set of defined parameters), it has been one of the most highly anticipated features for the new game.