@ScottPuss20 Thanks for the info.
@SimTourist Yeah, I think meanwhile we have the PS4 in the equation, we'll still have some restrictions on the engine and illumination. But in GT8 will blow up.
Can’t wait for GT8. Here is ChatGPT’s vision.
The PS5 version of GT7 wasn’t “held back” in the sense that Polyphony Digital had to remove amazing features. However, yes, releasing the game on PS4 as well did influence certain development decisions, because you can’t design a game built entirely around an ultra-fast SSD, a modern CPU, and ray tracing, then magically make it run on hardware from 2013.
Here’s the real picture, without drama, but with a bit of imagery to make it easier to digest.
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✅ What actually was limited by the cross-gen release
Imagine GT7 as a race car built for two circuits.
The PS5 is a wide, clean, modern track.
The PS4 is an older, narrower road.
The car has to handle both.
This leads to:
1. Game structure designed around PS4’s hard drive
No aggressive streaming like in Ratchet & Clank Rift Apart.
GT7 uses more traditional loading and transitions so it still works with the PS4’s much slower drive.
2. Physics system shared between PS4 and PS5
The physics engine is identical on both platforms to keep online racing compatible.
This means:
no more advanced simulation exclusively on PS5
no special tire, aero, or collision models just for the PS5
Otherwise cross-gen multiplayer would break.
3. AI and environmental effects scaled for PS4
Crowds, environmental detail, weather particles, smoke density, etc. all need to be able to scale down.
In theory the PS5 could handle more complex systems, but they must remain compatible.
4. No native 120 FPS simulation mode
A PS5-only GT7 could push stable 120 FPS with physics tuned for that speed.
But GT7 keeps a unified approach across generations.
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✅ What was not limited
Despite the shared foundations, the PS5 version still takes full advantage of its hardware:
4K + ray tracing in replays and the garage
higher-quality lighting and shadows
near-instant loading
DualSense features (adaptive triggers, haptics)
PS VR2 support (PS5 only)
So the PS5 experience is much better visually, but the core systems match the PS4 version.
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✅ Quick summary
Yes: some structural systems (physics, streaming model, AI, world simulation) were designed to be PS4-compatible.
No: the PS5 version wasn’t “amputated” of major features that were originally planned.
Bottom line: GT7 is fundamentally a PS4 game scaled up on PS5, not a PS5 game cut down to fit PS4.