Gran Turismo 7 Spec III is Now Available: Two Tracks, Eight Cars, New Features

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Interesting that none of the cars they've revealed so far for Spec III are from the USA.

Should we think that at least one of the remaining two is American, or do we think one of the biggest updates in GT7 will only have cars from Europe and Asia?

I ain't complaining if it's the latter to be honest....
I feel like if there was an American car coming, they'd have played to the crowd and revealed it to their American audience.

PD seem better recently at taking marketing wins like that when they're available.
 
So, I assume we'll have two Formula 1 cars from the update, the one from the Spec 3 announcement looked more like a mid-late 90s Benetton from the nose, the one from the Yas Marina trailer instead looks like a full-fledged Tyrrell. 🤔

View attachment 1490925

A quick comparison between the two cars, unless the Benetton nose is an aesthetic part that can be purchased from GT Auto...

View attachment 1490926
I hope you're right, bc that would allow us to recreate any season from '89-'94. they could even give all three cars engine swaps with each other so that we can match the right aero parts with the right engine for each.

if we're only getting one, then i hope it's a V8, because then they could use the Espace F1's V10 as a swap to achieve the same result.
 
OK, why arent we talking abt that Cayenne someone mentioned just a few hrs ago? I didnt take a very good look at it but it seems pretty detailed for just an offtrack random model. Or it could be a free 3d shop model
Because cars on the spectator side of the tracks are not necessarily in the game. Another example is a Dodge Ram on one (some?) of the tracks. I can’t remember which one(s).
 
This is the discussion thread for an article on GTPlanet:

Hands-On: Driving Gran Turismo 7 Spec III’s New Yas Marina Circuit

We’re here in Los Angeles for the latest Gran Turismo World Series event, and while the racing competition is the main event, the Yas Marina circuit in the upcoming Gran Turismo 7: Spec III update was also getting a lot of attention. We were among the first in the world to get hands-on driving time at the new track, and we have direct-capture, 4K gameplay footage to show you exactly what it’s like...
 
This circuit seems to have many static cameras as opposed to riding alongside the car. Plus, plane landing at 6:25 and another overhead at 7:00. :)

I’m already trying to look for the cameras where I can set up spectating.
 
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The track look incredible in the GT7 engine. I think is the most stunning circuit in the game at the moment, very good work in this aspect.
The lack of dynamic shadows and proper ambient occlusion kinda lets it down, a lot of objects look overlit and missing shadows. But this should be solved if they manage to have path tracing in GT8 on PS6
 
The fact that no PS5 Pro version of Spec 3 has been shown, even though the Yas Marina track would greatly benefit from ray tracing, makes me think that Polyphony still hasn’t solved the optimization issues with the RT mode, especially in cockpit view. It really disappoints me…
 
@ScottPuss20 Thanks for the info.

@SimTourist Yeah, I think meanwhile we have the PS4 in the equation, we'll still have some restrictions on the engine and illumination. But in GT8 will blow up.

Can’t wait for GT8. Here is ChatGPT’s vision.

The PS5 version of GT7 wasn’t “held back” in the sense that Polyphony Digital had to remove amazing features. However, yes, releasing the game on PS4 as well did influence certain development decisions, because you can’t design a game built entirely around an ultra-fast SSD, a modern CPU, and ray tracing, then magically make it run on hardware from 2013.

Here’s the real picture, without drama, but with a bit of imagery to make it easier to digest.


---

✅ What actually was limited by the cross-gen release

Imagine GT7 as a race car built for two circuits.
The PS5 is a wide, clean, modern track.
The PS4 is an older, narrower road.
The car has to handle both.

This leads to:

1. Game structure designed around PS4’s hard drive

No aggressive streaming like in Ratchet & Clank Rift Apart.
GT7 uses more traditional loading and transitions so it still works with the PS4’s much slower drive.

2. Physics system shared between PS4 and PS5

The physics engine is identical on both platforms to keep online racing compatible.
This means:

no more advanced simulation exclusively on PS5

no special tire, aero, or collision models just for the PS5


Otherwise cross-gen multiplayer would break.

3. AI and environmental effects scaled for PS4

Crowds, environmental detail, weather particles, smoke density, etc. all need to be able to scale down.
In theory the PS5 could handle more complex systems, but they must remain compatible.

4. No native 120 FPS simulation mode

A PS5-only GT7 could push stable 120 FPS with physics tuned for that speed.
But GT7 keeps a unified approach across generations.


---

✅ What was not limited

Despite the shared foundations, the PS5 version still takes full advantage of its hardware:

4K + ray tracing in replays and the garage

higher-quality lighting and shadows

near-instant loading

DualSense features (adaptive triggers, haptics)

PS VR2 support (PS5 only)


So the PS5 experience is much better visually, but the core systems match the PS4 version.


---

✅ Quick summary

Yes: some structural systems (physics, streaming model, AI, world simulation) were designed to be PS4-compatible.

No: the PS5 version wasn’t “amputated” of major features that were originally planned.

Bottom line: GT7 is fundamentally a PS4 game scaled up on PS5, not a PS5 game cut down to fit PS4.
 
Yeah, i already wanted to ask what's it with that fixation of posting AI's Interpretation of this and that on forumsl? It seems like such a waste of time (for the poster, the AI and the reader) in almost all cases.

Don't bother with my poop emojis if you are into that, but: Who cares!

@lafouine75 nothing personal, you are just the one where i vent what I've seen before ;)
 
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The fact that no PS5 Pro version of Spec 3 has been shown, even though the Yas Marina track would greatly benefit from ray tracing, makes me think that Polyphony still hasn’t solved the optimization issues with the RT mode, especially in cockpit view. It really disappoints me…
I think it's simply cheaper to bring over rigs with standard PS5 than Pros, these events aren't exactly big money makers
 
The AI’s take perfectly sums up the core of my thinking ever since its cross-gen release, based on what I know about the field. To me, it’s simply accurate, and its level of analysis is impressive.

It’s made up nonsense. Either post your opinion (this would still be the wrong thread for it btw) or don’t post anything at all. There’s certainly enough AI slop out there, we don’t need people to copy paste AI slop into this fine forum.
This place is about humans talking to other humans.
 
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This may be me putting 2+2 together and getting -12, but I do wonder if they're a year behind where they intended to be on their internal track roadmap.

With the GTWS going to Montreal last year, and the rumour that they intended for the finals last year to be in Abu Dhabi, and then getting tracks in both locations a year later... it lines up. Very likely just coincidence, but it does line up.
 
It’s made up nonsense. Either post your opinion (this would still be the wrong thread for it btw) or don’t post anything at all. There’s certainly enough AI slop out there, we don’t need people to copy paste AI slop into this fine forum.
This place is about humans talking to other humans.
It seems to me that I also gave my human opinion… so why be so defensive about it? I’ve been a fan of the series since the first game myself. What frustrates me is seeing that every time, the issues get buried as if they were taboo. My intention was to explain why, in my view, the PS5 Pro version is so poorly optimized, especially the choppy ray-tracing mode, and why that’s unlikely to change before GT8 comes out.
On top of that, I find it a shame that the only topic people discuss with each update is the new cars and tracks, and that for 47 pages. Personally, I expect more varied discussions, like I mentioned earlier: HUD improvements, physics, bug fixes, telemetry evolution… Sorry if, for me, simple additional content has become kind of secondary.
 
Personally, I expect more varied discussions, like I mentioned earlier: HUD improvements, physics, bug fixes, telemetry evolution… Sorry if, for me, simple additional content has become kind of secondary.
Feel free to share your opinion on those subjects (as many have done in this topic and others), but ChatGPT's opinion does not interest most people. Regardless if you find him pertinent or not.
 
I love how the plane flying over the track is an A380 with Etihad's livery, Abu Dhabi flagship carrier, nice touch.
1000009863.webp

1000009864.webp
 
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Do we know how many different layouts of Yas Marina will be available in GT7?

This track truly looks spectacular, the illumination of the hotel is astounding (and much, much better than in Forza Motorsport). But I hope it's not coming just with the GP layout :)
 
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Feel free to share your opinion on those subjects (as many have done in this topic and others), but ChatGPT's opinion does not interest most people. Regardless if you find him pertinent or not.
Personally, I wouldn’t dare to think for others… Since the game’s release, the HUD has been bothering me. Why not improve the display of tire overheating, which is barely visible even on a 75-inch screen? A color change on the tires would work much better. Why not let us select only what we want to display so the screen doesn’t get cluttered?

Using external telemetry (for example, Ezio Dash) isn’t enough, because many indicators are missing, so we still can’t get rid of the on-screen HUD. The stuttering ray-tracing bug on PS5 Pro has been annoying since launch, especially since Polyphony uses it as a showcase for the PS5 Pro. To me, the marketing feels misleading. It should run at a constant 60fps at minimum.

Also, since we have wind indicators, I would have liked to feel its impact in the driving physics. I would have liked effects on vegetation, and to finish an endurance race with a dirty car. It would feel more believable, especially since the game even includes a car-washing feature. Yes, I have many expectations for a PS5/PS5 Pro game, but since it’s primarily a PS4 game, most of these changes probably can’t be added.
 
It seems to me that I also gave my human opinion… so why be so defensive about it? I’ve been a fan of the series since the first game myself. What frustrates me is seeing that every time, the issues get buried as if they were taboo. My intention was to explain why, in my view, the PS5 Pro version is so poorly optimized, especially the choppy ray-tracing mode, and why that’s unlikely to change before GT8 comes out.
Everyone has their own opinions, but hardly anyone cares about what an AI writes. It's often pure nonsense and simply not interesting for a forum. If you have an opinion, share your own thoughts and don't use AI to backup your arguments. That's fair enough, no?

On top of that, I find it a shame that the only topic people discuss with each update is the new cars and tracks, and that for 47 pages. Personally, I expect more varied discussions, like I mentioned earlier: HUD improvements, physics, bug fixes, telemetry evolution… Sorry if, for me, simple additional content has become kind of secondary.
Cars and tracks are what people expect from a content update, as it is what every content update always had (tracks not really, but you get my point).
Talking about the topics you wrote (with the exception of physics, since that at least has some precedence with big content updates) would be similar to wishlisting. Outside of the content and features we know for sure will be in the Spec III update, anything else is completely unknown.
Is it really useful to discuss a feature/change that most likely will not be implemented, instead of talking about the things we know are coming in Spec III and how they will be implemented?
 
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