Gran Turismo 7 Spec III is Now Available: Two Tracks, Eight Cars, New Features

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What would you do decide to differently? Add a new region with a single track? I'm not sure that's a great solution. Changing the region to replicate the EMEA is preferable IMO.
It really is a me thing. I know it looks logical for the most but yes I would prefer a new region.

I guess if they did it this way, there would be a lot of speculation about adding new tracks in that region too.
 
The Feedback got better that’s what people are feeling they are talking about in physics thread. I feel like the feedback has gotten better on my wheel T-GT-II
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I took some Group A cars for a spin. I set my cars up as normal. I noticed the RS 500 doesn’t oversteer like it used to. The grip accelerating is gradual. The car would flick the rear a lot. It’s very stable now.

Another are the FF drive physics. FF drive physics were improved long ago, but the cars are nearly like 4WD and RWD in regards to acceleration and cornering. I just grabbed an FTO to make a semi FTO LM. Didn’t want to swap the Gr.B engine yet. Turbo’d to 350 BHP and dropped weight to 943 kg. Accelerates smoothly and handles like it’s on rails.
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Nurburgring Reverse! That was a surprise.

That looks like a one-off race or session. I wonder if there ever has been an actual race on the track in reverse. Going to try it tonight in my favorite car, the VW GTI.
 
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Apologies if asked already but o need some help with the data logger.

I cannot seem to find what the lines represent in the top down comparison. The line may be straight, squiggly, dotted or between straight and dotted.

Thanks in advance
 
Apologies if asked already but o need some help with the data logger.

I cannot seem to find what the lines represent in the top down comparison. The line may be straight, squiggly, dotted or between straight and dotted.

Thanks in advance
Fairly certain that in the Data Logger, the different type of lines represent the following:
  • Straight lines are when the car is accelerating;
  • Squiggly lines are when it's braking;
  • Dotted are when there's no throttle or braking.
Unless I misunderstood your post, that's what each type of driving line represent.
 
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I took some Group A cars for a spin. I set my cars up as normal. I noticed the RS 500 doesn’t oversteer like it used to. The grip accelerating is gradual. The car would flick the rear a lot. It’s very stable now.

Another are the FF drive physics. FF drive physics were improved long ago, but the cars are nearly like 4WD and RWD in regards to acceleration and cornering. I just grabbed an FTO to make a semi FTO LM. Didn’t want to swap the Gr.B engine yet. Turbo’d to 350 BHP and dropped weight to 943 kg. Accelerates smoothly and handles like it’s on rails.
View attachment 1496826View attachment 1496827View attachment 1496828

The FTO is really good even on just SH tyres. It was surprising one car I didn't need to tune much of for custom races. FTO has really sharp cornering and above average accel for its class ('90s FF JDM). Braking was a little sluggish I felt though but is easily fixed with sports level brake parts.
 
I was kinda disappointing at first with the tracks, not very fun in time trial settings but with a full grid they are quite entertaining. The Espace sounds great and is pretty good with a tune, though it pushes the front end/understeers on throttle through corners. The new Ferrari isn’t great stock and needs some tuning but the Mines is solid. The new swaps are great especially the Supra, Carry and the One. The Power pack is a winner tho, the Sophy is actually competent even though it’s about 2 secs slower a lap than me.
 
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The power pack with qualifying, close starts and decent AI really does show what a load of tripe the regular race structure is.

The new WTC 800 at Yas Marina is the usual joke of an event. Starting 40 secs behind in a 10 lap race that the AI no-stop, so you either cheese it in some detuned hypercar or have to go 4 secs a lap faster in similar Gr3/GT3 cars to your opponents. Incredibly stupid either way. Absolutely pathetic design.
 
Fairly certain that in the Data Logger, the different type of lines represent the following:
  • Straight lines are when the car is accelerating;
  • Squiggly lines are when it's braking;
  • Dotted are when there's no throttle or braking.
Unless I misunderstood your post, that's what each type of driving line represent.
Thanks!! Exa tly what i wanted, wasn't sure what dotted was. I guess my only question is why the dots are different distances apart. So me or the guy i am comparing myself to is coasting , so does, but sometimes lots of little dots, other times slightly linger ones....
 
The power pack with qualifying, close starts and decent AI really does show what a load of tripe the regular race structure is.

The new WTC 800 at Yas Marina is the usual joke of an event. Starting 40 secs behind in a 10 lap race that the AI no-stop, so you either cheese it in some detuned hypercar or have to go 4 secs a lap faster in similar Gr3/GT3 cars to your opponents. Incredibly stupid either way. Absolutely pathetic design.
Detuned Group C racer usually is best way to do the WTC 700 or 800 events. Hypercars shred tyres too quickly, but something like the XJR9 in the Legends dealer right now can be detuned to required PP and doesn't shred tyres as quick. Good on fuel economy too.
 
The power pack with qualifying, close starts and decent AI really does show what a load of tripe the regular race structure is.

The new WTC 800 at Yas Marina is the usual joke of an event. Starting 40 secs behind in a 10 lap race that the AI no-stop, so you either cheese it in some detuned hypercar or have to go 4 secs a lap faster in similar Gr3/GT3 cars to your opponents. Incredibly stupid either way. Absolutely pathetic design.
I agree to the WTC 800 at YM. I knew my built Lexus SC430 GT500 would win this (3 pepper difficulty) but it took until lap 9 or 10. The speed of the competition really drops the last laps. Then I took the Ferrari 296 GT3 with extra turbo and didn't make any progress. I couldn't grasp why I almost could not keep up from start. On a straight line I wasn't quicker and in corners I lost terrain. Perhaps a bit of a skill issue too, but the difference with the GT500 was immense. The GT500 started overtaking from lap 2.

YM is absolutely a high downforce track and I am not entirely convinced it really suits GT3. I enjoy it with the GT500, DTM, LMP and Formula cars but GT3 just misses out on that much needed downforce. The Canadian track for example suits GT3 much better in my opinion. There it's more about "wrestling" your car through the chicanes, breaking points and acceleration. As GT3 cars are closer related to their road going models, it's not really illogical their turf is the more "raw track" than these modern GP tracks. A good example of that is the NFL 24H for instance.

I am really interested in other's opinions and views about race tracks specced to race categories, rather than the other way around.
 
Is it just me, but I found Yas Marina the worst track in the game to drive, horrible slow boring corners, no flow at all. The ESpace just highlighted the worst of this with it's poor cornering. CGV was much more fun that I expected, I thought of it as slow chicanes and hairpins, but somehow it works much better. Racing between the walls, rather than the frustraing track limits at YM, is so much better.
YM is absolutely a high downforce track and I am not entirely convinced it really suits GT3. I enjoy it with the GT500, DTM, LMP and Formula cars but GT3 just misses out on that much needed downforce. The Canadian track for example suits GT3 much better in my opinion. There it's more about "wrestling" your car through the chicanes, breaking points and acceleration. As GT3 cars are closer related to their road going models, it's not really illogical their turf is the more "raw track" than these modern GP tracks. A good example of that is the Nordschleife (24H) for instance.

I am really interested in other's opinions and views about race tracks specced to race categories, rather than the other way around.
 
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The new tracks are awesome. The Espace is awesome. The F3500-B with a shark nose is awesome. Putting a SE75E-2&4 in a Suzuki Carry is awesome. Repeatedly smacking the Wall of Champions in the full lap Circuit Experience is... well, that kinda sucked. But it's still awesome!

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There was no mention in the update notice about any physics changes (just that there's Dunlop branded tires). But some people claim that there's a difference to how the cars handle post 1.65 (saw some people say it's easier to drive).

Personally think it's all placebo though.
I could be very wrong but aren't all the tracks in the F1 games made from scratch and not laser scanned
 
I drove the 4 remaining new cars last night and they each offered something different. I drove the Fiat Panda around Circuit Gilles Villenueve and I only just reached 100KM/h because 29 HP is absolutely bugger all.:lol: It was very slow indeed. I then jumped into the FTO for a few laps and I'm happy that this car finally has the full premium treatment. In GT6 I said that it was the best front wheel drive car in the game and I think it's pretty close to that in this game today. I then drove the MINE'S GT-R around Yas Marina and it was very easy to drive with plenty of grip availabe all the time. It might be better than the Z-Tune... Anyway, last of all was the Polestar 5 at Brands Hatch for the time trial and it actually handled the corners really well considering the weight. Unfortunately, the lack of an engine sound dampended the experience.
 
I agree to the WTC 800 at YM. I knew my built Lexus SC430 GT500 would win this (3 pepper difficulty) but it took until lap 9 or 10. The speed of the competition really drops the last laps. Then I took the Ferrari 296 GT3 with extra turbo and didn't make any progress. I couldn't grasp why I almost could not keep up from start. On a straight line I wasn't quicker and in corners I lost terrain. Perhaps a bit of a skill issue too, but the difference with the GT500 was immense. The GT500 started overtaking from lap 2.

YM is absolutely a high downforce track and I am not entirely convinced it really suits GT3. I enjoy it with the GT500, DTM, LMP and Formula cars but GT3 just misses out on that much needed downforce. The Canadian track for example suits GT3 much better in my opinion. There it's more about "wrestling" your car through the chicanes, breaking points and acceleration. As GT3 cars are closer related to their road going models, it's not really illogical their turf is the more "raw track" than these modern GP tracks. A good example of that is the NFL 24H for instance.

I am really interested in other's opinions and views about race tracks specced to race categories, rather than the other way around.
Attempted it multiple times earlier with the Audi R8 LMS Evo on Mediums. First few times both the Lexus AND Ferrari were out front and neither stopped once while pulling so far away. my successful attempt came when neither were starting in the top five and I was able to actually have a chance as I caught the GTR (in its Movie livery interestingly) on the last lap.
 
So far I’ve tried the F1 mini van, not a huge fan I have to say, took me 10 laps to put a clean lap in at Yas Marina 😁 but always with some new content so thanks so much PD.

Been racing the 296 GT3 since Thursday on daily race race B and improved my time over the Porsche RSR and got an online win in it yesterday so super happy with that and very excited to see what will come in the Gr3&4 cars in GT8
 

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