Just as the North American gamers are getting to grips with yesterday’s DLC addition, Kazunori Yamauchi has announced a game update. The update will address issues gamers have brought up with the Spec 2.0 version of the game released earlier this month:
Following the community reaction to some of the intricacies of the downloadable content released earlier in the week (or next week for North America), Kazunori Yamauchi has been busy working on solutions and responding to complaints via Twitter. The latest of these includes a nod to the present, one-off nature of the car pack:
Kazunori Yamauchi has been sharing a boatload of new details via Twitter this morning on the previously announced Gran Turismo 5 Spec 2.0 Update coming later this month. Here’s an overview of what we can expect from 2.0, which will be made available to everyone for free:
Fulfilling his pledge to make important Twitter posts in English, Kazunori Yamauchi has just announced some interesting plans if Sebastian Vettel wins the 2011 F1 World Championship:
The GT community has been eagerly awaiting news of the next significant update following last month’s announcement hinting at new content and features for us this fall. According to a very rare English-language tweet from Kazunori Yamauchi this morning, that new content and features will be a “Spec 2.0” update to the game in October and downloadable content shortly after:
As was suspected when Polyphony Digital announced GT5’s online maintenance schedule earlier this week, Kazunori Yamauchi has now confirmed, via Twitter, the game’s next update should become available on August 29th/30th.
Polyphony Digital has taken an unusual – though certainly welcome – opportunity to announce scheduled downtime for Gran Turismo 5’s online services through mid-September. While it is not clear what, if anything, these maintenance periods will bring with them in the form of software updates, it’s worth noting the release of new GT5 versions have frequently been released after network downtime.
At the 2011 Pebble Beach Concours d’Elegance yesterday, Kazunori Yamauchi awarded this year’s Gran Turismo Trophy to a head-turning 1960 Plymouth XNR Ghia Roadster concept car. Created by influential car designer Virgil Exner (hence the concept’s name), it was intended to preview the direction of Chrysler’s designs in the 1960’s. It had enough muscle to back up its dramatic, asymmetrical look, producing 250 horsepower from a Valiant 225 Slant Six (more details on the car are available here).
In an interview with VG24/7, Shuhei Yoshida, President of SCE Worldwide Studios, made some interesting comments regarding the future of Gran Turismo 5 and Polyphony Digital’s next project:
Kazunori Yamauchi made a wise statement on Twitter today, offering up information on when the next Gran Turismo 5 update will be available while simultaneously tempering expectations. Here’s a translation of his post by Shirakawa Akira, in response to a question on the subject:
Kazunori Yamauchi is back in action on Twitter today, re-confirming one of the most-asked-for features in Gran Turismo 5 is still “under development”. Via Google Translator:
While responding to a question on Twitter, Kazunori Yamauchi has thankfully shared some brief yet interesting information on the future plans for Gran Turismo 5. Here’s a human translation of his comments, kindly offered by GTPlanet community member Shirakawa Akira:
Earlier this week, Kazunori Yamauchi announced (via rare English-language tweet) Polyphony Digital’s new offices in Fukuoka, Japan, are already up and running. Though initial news reports were lacking many hard details, more information has emerged about the details behind the move, suggesting more substantial changes for the company than was originally inferred.
Well, this was certainly unexpected: Japanese news outlets are reporting that Polyphony Digital will be moving 50 of the company’s 150 employees more than 500 miles away, from Tokyo to Fukuoka, Japan. Apparently, the trauma Tokyo suffered during the Japan’s major earthquake earlier this year has prompted the move (Fukuoka is located in the western end of Japan, which generally sees less seismic activity compared to other parts of the country).
Kazunori Yamauchi, the father of Gran Turismo, and his teammates Tobias Schulze, Michael Schulze, and Opera Performance founder Yasuyoshi Yamamoto, finished first-in-class in the 2011 Nurburgring 24 Hours! It was a dramatic race for Team Schulze, who were forced to spend a concerning amount of time in the pits addressing mechanical issues with their race-modified Nissan GT-R.
Just as it was with this year’s 24 Hours of Le Mans, Gran Turismo fans have another driver to cheer for in the Nurburgring’s 24-hour race: Kazunori Yamauchi. Here’s all the links you need to follow along:
Kazunori Yamauchi has quietly returned to real-world racing. He was spotted at the four-hour ADAC Reinoldus-Langstrekenrennen Nurburgring VLN race in a Nissan GT-R, obviously inspired from the GT500 “Stealth” GT-R from Gran Turismo 5. His teammates include Tobias and Michael Schulze of Autohaus Schulze and Yasuyoshi Yamamoto, founder of Japanese tuning shop Opera Performance.
The next GT5 update will be available to download tonight at approximately 11:00PM (Eastern Standard Time in the United States), as announced by Kazunori Yamauchi on Twitter and Polyphony Digital. Here’s a human translation of his post by our own SHIRAKAWA Akira:
You think you know a lot about the Gran Turismo series? This jaw-dropping collection of GT games and memorabilia collected by GTPlanet’s own edward_v12 will educate even the most hard-core fans.
This interview conducted with Kazunori Yamauchi shortly after the release of Gran Turismo 5 has been flying under the radar since it was published back in February. It was just recently brought to my attention and, though there’s obviously no bombshells, it provides a few interesting details worth highlighting here: