If you want to stand at the top of the GT Sport world at the end of this year, it all starts here. The first races of the official 2020 FIA Certified Online Championship season start this week, with the first of four blocks of ten races from now until September.
For the next two weeks in the GT Sport Time Trials, players will be following the rule of three. With two new events, both on road courses, there’s plenty to get to grips with through the next 14 days.
Since GT Sport launched back in October 2017, the Polyphony Digital team has brought an impressive number of new circuits to the game. From old favorites like Laguna Seca and Spa-Francorchamps, to new fictional tracks like Sardegna Road and Tokyo street circuits, there’s been a steady stream of new asphalt to learn.
This fortnight’s GT Sport Time Trials bring two more interesting challenges. Starring for the next two weeks are a road car and a race car, but it’s the street machine that’s the faster of the two.
For this week’s GT Sport Daily Races you’ll be heading to two racing circuits on opposite sides of the Pacific Ocean, and indulging in a spot of street racing.
Last month, GT Sport players went without any new content. While Updates 1.54 and 1.55 arrived in January, both focused on bug fixes and system tweaks.
Polyphony Digital boss Kazunori Yamauchi has revealed some interesting facts about the relationships between Gran Turismo and the car manufacturers who appear in the series.
GT Sport’s first World Tour event of the year is still fresh in our minds, but already it’s time to prepare for the next stage. The Pre-Season for 2020 FIA Online Championship gets underway this week, ahead of the full season starting in mid-March.
Kazunori Yamauchi has made some interesting comments about the future direction of Gran Turismo’s graphics. The Polyphony Digital studio boss has suggested that frame rate, rather than display resolution, may be the area in which the next titles in the series look to improve.