Racing games take many shapes, forms and sizes. There’s no denying that for every superb title there are just as many others that fall short. For me, that is very curious. At the end of the day, a racing game is a simple premise: cars on a track, some drama thrown in there — boom — enjoy the game. So long as the gameplay is good, then that’s a good racing game, or so you’d think.
While much of the buzz in the alternative fuel world is about battery-powered electric vehicles, some brands are continuing to develop other… alternative alternatives.
The snow has returned to the UK, marking a new Winter season in Forza Horizon 4 this week. As always, that means a brand new lineup of content for players to hunt for.
When the official first trailer (and name) for Need for Speed Heat dropped in August, it was very difficult to miss the car taking center stage. Leading much of the chase action, and highlighting the game’s customization options, was a heavily modified Polestar 1.
A classic name returns this week with Codemasters’ GRID. With release only days away, we now have the full list of trophies and achievements for PlayStation 4 and Xbox One drivers to hunt down.
PC and mobile gamers have had their chances to qualify for McLaren’s multidisciplinary esports competition, and now it’s the turn of the console players.
Well that’s awkward. In a new interview with Ulvespill (and noticed by Team VVV), Need for Speed Heat producer John Wikberg has confirmed the upcoming racing game won’t support steering wheel peripherals at launch.
Two years ago, I watched a game of basketball. It got me thinking: wouldn’t it be great to see racing teams compete head-to-head against one another, just like teams do in other sports?