The latest Seasonal Events are now available in Gran Turismo 5, featuring a series of two events exclusive to non-racing cars with no more than 500PP for this week’s time trial, and no better than Comfort/Soft compounds for all events.
Kazunori Yamauchi has confirmed to EuroGamer that Gran Turismo 6 is set to receive a “fairly large” patch when it releases on December 6th, with further supporting updates scheduled to last 12 months.
Polyphony Digital’s new engine sounds likely won’t be included in Gran Turismo 6 when the game is released this December. However, they could be changed in a future game update, according to an interview with Kazunori Yamauchi from EuroGamer.
Kazunori Yamauchi will be the star guest of the premier discussion panel at the Gran Turismo-sponsored Jalopnik Film Festival this Wednesday, September 18.
Gran Turismo 6 has yet to make it’s way into our homes and there’s already talk of it’s successor, Gran Turismo 7. It would appear, at least at the moment, that the simplified system architecture used in the PlayStation 4 will allow Polyphony Digital, as well as any other developer, to drastically shorten the amount of development time required; more to the point, it will allow PD to return to their usual release schedule which ranged anywhere from 2-4 years.
Japanese gaming magazine Famitsu has shared their latest interview with GT series creator Kazunori Yamauchi, and his comments have been translated by Polygon.
The latest Seasonal Events are now available in Gran Turismo 5, featuring a series of five expert level racing events exclusive to vehicles built on or before 1969 with no more than 500PP and no better than Comfort/Soft compounds.
In the build-up to next week’s Jalopnik Film Festival, which will prominently feature Gran Turismo 6, they’re hosting a fun contest with a sweet prize: a custom HumanRacing GT Chassis signed by the high-profile panelists attending the event.
Reuters recently published an interesting article which offers an interesting look at the fascinating but rarely-discussed business of racing games, which are becoming increasingly important as auto makers look to reach out to consumers.
It’s been much quieter this week thanks in part to the Tokyo Game Show being right around the corner, however, while there hasn’t been any newsworthy tidbits regarding the upcoming Gran Turismo 6 as a game, there is the upcoming Jalopnik Film Festival, presented by Gran Turismo 6.
It’s been a while since we’ve heard about Gran Turismo’s GPS “Data Logger” functionality, formally revealed at a joint press event between Polyphony Digital and Toyota at Fuji Speedway almost exactly one year ago.
The latest Seasonal Events are now available in Gran Turismo 5, featuring new time and drift trials exclusive to racing cars. This week’s events are short and sweet, so take your favorite 600PP and rear-wheel drive racing cars and hit the track.
During the GT6 press session at Gamescom 2013, Kazunori Yamauchi referred to the game’s new Course Maker feature as “fundamentally different” from what was seen in GT5, and noted that players would be able to “lay out their [custom] tracks freely” in an area “100 kilometers by 100 kilometers” in size.
If this looks familiar you’re not just imagining things, Pagani’s Huayra is once again gracing the Weekly Rewind. However, the image you’re looking at isn’t from Gran Turismo 6 or any Gran Turismo title for that matter, no, what you’re looking at is a brilliant shoot done by one of our very own in Forza Motorsport 4.