Jordan is the owner of GTPlanet and created the site in 2001. He has closely followed the Gran Turismo franchise and the world of sim-racing for over two decades.
It’s finally here! Today marks the worldwide release of Project CARS 2, the highly anticipated sequel to Slightly Mad Studios’ cross-platform racer. It kicks off a busy season for racing games, releasing just weeks ahead of Forza 7 and GT Sport. From what we experienced in our own hands-on preview, it sets the bar very high.
Yesterday was Sony’s big pre-E3 media briefing. Not only was there a new trailer for GT Sport (and release window), Kazunori Yamauchi was also on hand to discuss the game with the media.
ESPN has produced a special report on 2011 GT Academy champion Jann Mardenborough, which premiered during Sunday’s broadcast of SportsCenter. Even though most GTPlanet readers will be very familiar with Jann’s story, it’s a beautifully produced video that even his most ardent followers will learn something from, and you should definitely go watch it.
When I am asked what’s the best thing about GTPlanet, the answer is simple: it’s the people. Beyond the millions of posts on this site discussing racing games and cars, the GTPlanet Forums host a rich online community of people building real friendships around common interests.
As I mentioned in my post celebrating our 15th Anniversary yesterday, I’m frequently asked about the availability of GTPlanet apparel. So, to help celebrate the event, I have commissioned new custom t-shirts for our community from a local clothing company.
Fifteen years ago, I sat in front of the family computer, listened to that sound of a dial-up modem connecting to the Internet, and set out to tackle the seemingly impossible and exciting task of building my very own website: GTPlanet.
In a game designed for online competition, the announcement of rally racing in Gran Turismo Sport came as a bit of a surprise. Although rally first appeared in Gran Turismo 2 — and has introduced real-world rally champions to the sport — off-road racing has always felt like a bit of an afterthought in GT games.
It’s been another crazy year at SEMA in Las Vegas, and the show is going to bring another crazy custom car to the Gran Turismo series: Bruce Levens’ 1951 Ford Coupe.
The yearly festivities got underway here in Las Vegas yesterday, as the 2016 SEMA Show brought hundreds of modified cars together in Sin City. As usual, the Gran Turismo team is here, whittling down the list of finalists for this year’s GT Awards.
Since the Forza series split into Forza Motorsport and Forza Horizon, there’s been a recurring theme of speculation among GT fans that Polyphony might do something similar. According to recent comments by Kazunori Yamauchi, however, people hoping for a GT spin-off title by another developer should not get their hopes up:
When looking at the GT franchise as a whole, critics frequently rate the most recent games – GT5 and GT6 – as the least successful in the series’ history, for a wide variety of reasons. Those critics might be surprised to find that Kazunori Yamauchi actually agrees with them.
Gran Turismo’s iconic “Photo Mode” has captured the imagination of hundreds of thousands (if not millions) of people since it was first introduced in GT4, but one important little feature has always been missing – the game has never officially supported ways to take photos of cars’ interiors.
One of the more curious announcements to come from Polyphony Digital’s partnership with the FIA is the “digital license” – a new type of racing license sanctioned by the FIA and local governing bodies of motorsport in countries around the world.
When Gran Turismo 5 was released, something unusual in the game’s Kyoto Photo Travel Location caught the attention of our community: a curiously detailed little cat. He blinked, turned his head, looked around, and generally drove people crazy.