Kazunori Yamauchi has confirmed that Gran Turismo Sport will not feature dynamic time-lapsing or weather. In the interview conducted by GTPlanet, Kazunori made clear that there will be no ‘transitions’ during races and conditions will be chosen prior to entering a race. These features were two of the stand-out attributes for Polyphony’s PS3-era games, however they could only be accessed on specific tracks within the game’s track roster, which meant the level of quality each track had could vary depending on what was chosen.
When the Vision GT Project took off back in 2013, nobody really knew how long the collaborative effort between Polyphony Digital and leading automobile manufacturers and design houses was going to last. Speaking with GTPlanet in London last week, Kazunori Yamauchi confirmed the initiative is far from complete, and that players can expect further additions in this year’s Gran Turismo Sport:
In less than a month, citizens residing near Colorado Springs will get the chance to attend the 100th anniversary race of the Pikes Peak Hill Climb challenge, one of the most dangerous point-to-point racing events in the world. Conquering the peak of this 12.42 miles long course has always been one of motorsports’ cream-of-the-crop undertakings, with various numbers of unique machines trying to beat the environment in the hands of unbelievably talented drivers.
We haven’t forgotten about Forza Motorsport 6: Apex, the latest free-to-play release of the Forza series and the first one built for the Windows 10 platform. Although it doesn’t feature the traditional hallmarks of the console-released titles in the franchise (online multiplayer, wheel support and livery editor), with 63 cars and approximately 20 variations of 6 playable circuits, the game still offers a tease of what’s to come, as future Forza titles will be released on Xbox One and PC simultaneously.
The details that came out during last week’s London event were a veritable wave of information for Gran Turismo fans. GT Sport’s full retail release date was announced (November 15, 16, or 18, depending on region), but one date absent from the event was the public beta’s availability, which was announced at the original GT Sport unveiling last year. We’ve now got confirmation that it won’t be happening, from Kazunori Yamauchi himself.
In amongst the many announcements made at last week’s Copper Box blow-out of Gran Turismo Sport, Thrustmaster made a quiet reveal of their own on the show floor, showing off a new wheel coming in the future that will presumably be the official steering wheel of GT Sport.
Last week’s NASCAR expansion for Forza Motorsport 6 brought the biggest automotive series in America to the game. Those that purchased the add-on received a host of car’s from this season as well as a new track. In addition, numerous new gameplay features including rolling starts and new car spotting HUD elements were rolled out across the game’s community, even for those that hadn’t bought the pack.
It has been quite a while since we shared anything related to the groundbreaking gaming accessory known as the virtual reality headset. Who’s to blame, you’re no doubt asking? We don’t know if you heard, but a little game by the name of Gran Turismo Sport had our attention for most of last week…
Time is ticking down on the 2016 Electronic Entertainment Expo. With less than a month until E3 takes place at the Los Angeles Convention Centre, the big gaming companies are starting to tip their hands. First up is Microsoft, with the return of their FanFest initiative.
Join us from 18:00 EDT / 23:00 BST / 00:00 CEST this evening as we air our report from the launch event of the latest instalment in the Gran Turismo Franchise.
When you think of Gran Turismo there are two things that should immediately come to mind: the library of vehicles, and the beautiful visuals the game has been renowned for for more than a decade and a half. Whether it be the breathtaking details of the car models or the landscapes, Gran Turismo is known for its ‘shock and awe’ when it comes to the in-game rendering engine.
Does anyone remember the initial announcement regarding one of the largest collaborations between a motorsport organization and a video game developer: the agreement between Polyphony Digital and Fédération Internationale de l’Automobile? The partnership was followed by the certification of four of the game’s real world circuits and an official FIA Online Championship, a mode destined to merge real life racing with the virtual world of Gran Turismo.
A fresh start has seemingly been the operative phrase for GT Sport, as we now know that the next entry in the franchise will host a roster of cars built entirely anew, doing away with the controversial ‘standard’ cars of the previous generation, all while introducing some new competent machinery.
It’s been a wild day. The big GT Sport Event in London just concluded its live stream, and we’ve been hit by a tsunami of new details. We’ve heard about the 19 tracks, we’ve heard the game will feature over 130 cars, and we’ve even got a date to mark on the calendar: November 15, 2016 (or up to a few days later if you’re in the Europe or the UK).
Are you sitting down? Take my word for it: you need to be sitting down for this. Last week the veil of silence had finally been lifted after months of being in the darkness, and today, in downtown London, at the Copper Box Arena, Gran Turismo Sport has been officially revealed to members of the press – and GTPlanet was on the scene!