FITT GT6 Physics Discussions and Tuning Garage List FITT - Federation of International Tuners and Test-Drivers will be working together to decode the new and improved tuning physics in GT6. The FITT members who have remained actively playing GT5 right through the end have been discussing how to approach the new physics for the few months leading up to GT6. This forum is intended to bring a little more organization to the physics discussion over the way we did things in GT5. There were many, many, many threads on tuning, all with a few good bits in them, but just too scattered to make any sense out of them. For the FITT tuners, this will be our starting point. We expect to see individual threads that single out one or two tuning details or individual testing posted within tuning garages. When that happens and if the conversation adds value to the community, we are likely to link it here. Everyone is welcome to join the conversation and post their test results. FITT is still debating a bit about one common approach, all using the same car, same track, etc. Vs. individual testing spread across the spectrum with a more common way to report results. In any event, the fun will be within these conversations. We look forward to the findings, the experiences, the heated debates and all that the new GT6 physics have to offer. Polyphony Digital comments on the all new GT6 physics: I thought that a fitting first post for the thread should include the words from Polyphony Digital. If I missed anything of merit, please drop me a PM or a comment in the thread and I will be sure to add. “The physics engine, the steering controls; those parts of the user interface are things that we fine tune-right up to the very end.” “Yamauchi told Famitsu that the game's physics engine has already been upgraded from that demo.” It has been said that the GT6 physics engine is likely to be shared with GT7. Yamauchi also said players will notice the new physics engine as soon as they get behind the steering wheel. "The steering is going to feel very different — the experience is a lot richer, and I think when a player breaks into a corner when turning, when they switch to giving it more throttle, they will definitely notice a difference in the movement in the car. The feel they will get when they hit a curb on the side of the road will also feel different — the car will bounce. It will all be very different from before."