GTPlanet’s Year In Review: 2015

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2015 has proven to be a year of expansion, for both Gran Turismo and GTPlanet. Gran Turismo 6 is largely complete after a little over two years on the market, and the series is set to land on Sony’s current PS4 in 2016, with an approach that will mark numerous firsts for series creator Polyphony Digital.

This year also saw a bumper crop of racing titles land, and as they were warmly received by our community, so to did we start providing blog coverage for these titles. There’s no such thing as too much racing, right? Right.

As per tradition, we’re here on the final day of the year to reflect on these changes, and look forward to the next 366, where even more are set to take place!

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January

  • 2015 started off with a bang for GTPlanet, when Slightly Mad Studios announced an official GTP livery for the Ruf CTR3 would be included in the game.
  • Nissan’s unconventional LMP1 competitor was first earmarked for gaming at the beginning of the new year. To call the rest of the year a rollercoaster would be putting it lightly…
  • A team of GT Academy graduates nab class silver at the 24 Hours of Dubai. The team consisted of Florian Strauss, Ricardo Sanchez, Nicolas Hammann, Gaetan Paletou, and Ahmed Bin-Khanen, and finished in class behind GT Academy judge Rob Barff! In other Academy news, the yearly competition expands into the Philippines.
  • The Ford GT is the surprise star of the North American International Auto Show. Ford also announces a partnership with Turn 10 at the show. T10 uses the opportunity to announce Forza Motorsport 6, which features the 600+ horsepower car on its cover.
  • The Alpine Vision Gran Turismo, a wild slice of futurism, is unveiled in Paris. At the same event, Kazunori accepts an innovation award on behalf of PD and GT6 for their work on the Vision GT project. Alpine doesn’t have January all to itself, as Lexus showed off their own VGT project at the end of the month: the LF-LC GT Vision GT.

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February

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March

  • GT Academy winners Paletou and Sanchez are scheduled to compete in the 2015 Blancpain Endurance Series. Yep, you guessed it: GT3 GT-R!
  • Renderings of Bertone’s wild Vision GT project show up on Facebook. Sadly, we would never get to enjoy the sci-fi looks in-game, as the design house is removed from the stable of participating companies in July.
  • In brighter VGT news, those afore-mentioned Alpine and Lexus vehicles show up in Gran Turismo 6’s 1.17 update.
  • GT Academy’s reach grows yet again: first Australia receives a dedicated competition, followed closely by Japan.
  • Jann Mardenborough is involved in a serious accident at the Nurburgring VLN race. Suffering from a similar problem to the infamous one that affected Mercedes at Le Mans in 1999, the car left the circuit and jumped the armco. While Jann walked away, a spectator succumbed to injuries due to the accident. The circuit institutes speed limits at numerous parts of the track after this as plans for changes to improve safety are made.

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April

  • Once isn’t enough. Volkswagen announces a second Vision GT project, the GTI Supersport. The Supersport lands with the GT6 1.18 update, which also includes GT Academy 2015.
  • Version 1.18 also brings with it an unexpected surprise, buried within the game code: the Greaves Motorsport LMP2 racer piloted by Mardenborough and Ordoñez in 2013 is found tied to a GT Academy event.
  • GT Academy 2015 is launched. The setup is a bit different than previous years, with the big news being the move of race camp, from Silverstone to Yas Marina.
  • Infiniti builds a real-life version of their stunning Vision Gran Turismo.

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May

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June

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July

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August

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September

  • Bugatti reveals their Vision GT in full before it makes it to the stands of Frankfurt. Looking like a Veyron that’s gone to the gym with a very goal-oriented trainer, the car is never confirmed for GT6. It has a bigger role…
  • The lawsuit mentioned above brought with it some supposed sales numbers for Gran Turismo 6. It was later discovered that the numbers Virag used were simply grabbed from estimate site vgchartz.com.
  • Jann Mardenborough continues his march up the racing ranks, as he finds himself ensconced in a GP2 car at Monza. Roughly 20% of GP2 drivers end up graduating to the ranks of Formula 1, placing the GT Academy grad in an opportune spot.
  • GTPlanet scores early access to the full version of Forza 6. What do we do? Well, we stream it, and then we review it, of course!
  • Continuing the push into eSports territory for racing sims, Project CARS hosts an event at EGX 2015, with real cash on the line for serious drivers.
  • Wolfgang Reip scores a huge win for GT Academy grads after taking home the gold in the Blancpain Endurance Series PRO Driver’s Championship.
  • Polyphony Digital release a love letter to racing on the Nürburgring called, appropriately enough, “Fascination Nürburgring: 24 Hours of Passion”.
  • It happened! The Course Maker arrived on the last day of September in the 1.21 update of Gran Turismo 6. We brought you exclusive details about the app a day early, and despite the controversial move of making the Track Path Editor tablet-only, we had a solution for that too.

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October

  • GTPlanet opened the Track Database. Fully integrated into our community, the database allows users to easily download others’ creations, as well as rate and discuss them. Our community has already made over 1800 tracks for people to explore, and we’ve begun a Track Of The Week feature to highlight some of our favourites.
  • Work continues on the proposed Gran Turismo movie, with screenwriters Jon and Erich Hoeber joining the team. Their previous credits include… Battleship?!
  • The PlayStation 4 gets an all-important price drop before the holiday season, undoubtedly being the final nudge some players need before committing to the system.
  • The GT Academy 2015 European champion is none other than Romain Sarazin. He joins Matthew and Jose as the graduates for this year.
  • GTPlanet plays host to an epic, 24 hour GT6 endurance at classic Spa Francorchamps, with ten commentators alone!
  • The annual GT Awards at SEMA (where Jordan attended again this year) cause whispers when it’s discovered the winner will be added to a “Gran Turismo for PlayStation 4“. What could they mean?
  • Gran Turismo Sport is announced at Paris Game Week. The newest installment in the series, the game will focus on the FIA Championships PD first announced in 2014 (and earmarked for 2015). Polyphony also put an end to speculation about sales numbers, announcing the series had topped 75 million total. Sony CEO Jim Ryan clarified that Sport is not GT7, and that he was confident PD would hit their target release date.
  • Across the globe, Toyota was showing their little S-FR concept to the world. Alongside it, GT6 had the car available in-game. Sadly, PD announced there were no plans to put the car in the game for the rest of us at the time.
  • DriveClub is subject to a special VR tech demo, highlighting the enhanced experience PlayStation VR can provide for the racing genre.

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November

  • Forza 6 does its own tribute to the late Ayrton Senna, bringing his dominating MP4/4 to the game as part of the eBay Motors Car Pack.
  • Sung Kang’s widebody 240Z wins the yearly GT Awards at SEMA. Known for his role as Han in the Fast & Furious franchise, Kang’s car is destined for a PS4 iteration of Gran Turismo, though it’s not clear if that will be Sport or not.
  • Need For Speed releases. It doesn’t threaten the simulation heavyweights of the genre, but proves fun enough to warrant inclusion in discussions surrounding fun arcade racers.
  • Darren Cox leaves Nissan. As the man largely behind both the LMP1 and GT Academy programs, we’re left wondering what it means for both.
  • Our GT6 Photomode Competitions celebrate 100 weeks!
  • Racing games, and the current generation of systems that play them, receive price cuts leading up to Black Friday. We offered a buyer’s guide for those that planned to brave the crowds to pick up some of the best deals.

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December

  • Bryan Heitkotter received an invite to the NISMO Festival in Japan. He shared his experiences with GTPlanet, and only made us massively jealous!
  • The bonkers Koenigsegg One:1 lands in Forza 6’s final DLC of the year.
  • GT6 receives a tiny patch as part of version 1.22. This is the last update of the year for the game, fixing a small glitch that allowed players to drive on custom tracks in an existing championship.
  • Matt Simmons, the 2015 International GT Academy champion, impresses his coaches so much that he’s fast-tracked for 2016, skipping the usual 24 Hours of Dubai to get ready for an entire race season in Nissan’s GT3 program.
  • DriveClub showcases the AMG GT3 machine in an expansion focusing on the machinery from Affalterbach, wrapping up a much-improved year for the game.
  • Gran Turismo 6 celebrates its second birthday! We covered the developments the game has seen in more detail here.
  • Need For Speed goes for the nostalgia jugular with a lot of retro designs and music in a new game update. It’s not a bad idea, really: who wouldn’t love GT1 menu music in 2016’s GT Sport?
  • Polyphony update their corporate website. With it, they break down the series’ 76+ million sales in even more detail: GT6 totals 4.71 million, which may be lower than previous Gran Turismo installments, but is still higher than any other console competitor.
  • Project CARS ends 2015 on version 7.0. The last DLC pack of the year focuses on French manufacturer Renault, with mostly new cars punctuated by one 70’s machine.
  • Nissan ends the year on a sad note by dropping their LMP1 program, less than a year after unveiling it to the public. This leaves a hole in the top class moving into 2016.
  • Some Super GT drivers leak images from Polyphony’s notorious Christmas party, showing what could very possibly be concept art for GT Sport. Merry Christmas, indeed!
  • It is announced that PlayStation VR will require its own external processing unit to work with PlayStation 4. This is beneficial if GT Sport is to maintain the series’ tradition of outstanding visuals, while also acting as a major selling point for Sony’s VR push.

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Looking forward to the new year, games that are already with us like Project CARS and Forza 6 will continue to grow with post-release support. New games, like Assetto Corsa’s console release, will also greet us. Of course, the big draw of 2016 for many of us will be Gran Turismo Sport. With a beta set to be available to the public in the first half of the year, and the full title following before the end of 2016, this promises to be a banner year for all things Gran Turismo.

GTPlanet is set to have a big year, too. Our 15th anniversary arrives in a few weeks, and we’ve got quite the celebration lined up. I won’t spill the beans quite yet, but we’re excited to share it with you. As ever, thank you all for being a part of the community, and helping to make it what it is. We couldn’t do it without you. Have a safe and happy New Years!

GT6 Photomode image by Mattpro.

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Comments (14)

  1. celtiscorpion73

    Sadly, GT6 has had little or no updates worth anything since the track editor came out. It’s rather disappointing to me to see it this way. As for the other games, I can’t afford a PS4, so I’m left with what we have, hoping for something new on GT6. GTPlanet has done a good job on keeping us informed and I applaud what they have done. I hope they and all of you have a fun and prosperous new year.

  2. Schmiggz

    GTPLANET offered us an awesome 2015. The GTPES races were fun and tremendously competitive and the information spread all over the threads in this site provided all the knowlement we, sim race drivers need.
    Good job guys.
    On the flip side, 2015 decided to present us this new generation of racing simulators or simply racing games that throw in our faces the sad reality that Granturismo 6 aged… badly.
    2016 will put a huge smile in our faces because not only Polyphony is finally ready to give us a new title that will provide the same kind of reality and feelings as Project Cars, Rfactor or iRacing but also because we will have the chance to enjoy another great Sim on the PS4 as Assetto Corsa is also heading our way.
    Now, my only wish is that those fantastic GTPLANET organized races move fast to the PS4 so the enjoyment gets even bigger.
    Cheers everyone, happy new year.

  3. SavageEvil

    Excellent recap, one can only hope that the New Year opens up console developers to add atmosphere to their racing games. I for one have had it with the bland track sides of these games, cars and the tracks look great, but no presence of anything at all. Forza 6 is a ghost town and it really hits home on massive courses like Road of the Americas, no ambient noise, empty to barely populated stands. GT6 is the same, Project Cars has something but it’s still not enough, things still have this scant look to them. NFS on PS3/360 actually had a better track day feel to it, trees actually swayed in the breeze on the Nur, you saw lots of racing fans and it actually had ambient crowd noises. They need to set aside a whole team of people just to get the atmosphere right, from the pits to the stands to whats happening in the skies above(GT4 actually had jets scream across the sky at race start on La Sarthe trailing red white and blue of the French Flag). To me atmosphere is just as important as nailing the apex on the final corner to give you just enough speed to shave another tenth off your lap time in a race.

    I’ll still buy the games but just wished they’d look to make it exciting just a little beyond the white lines on the tarmac. Flying past La Sarthe finish line at 4 am and fans are snapping photos would look and give that feel of being there in your 24 hour race with only half of the race left, or going down the Hunandiares Strait and you see fans of different volume than there was earlier, or as weather changes out comes the umbrellas and rain coats. I think too much but I like little details I guess, either way it’s going to be something to be a driving game enthusiast from here on out.

    1. Schmiggz

      I couldn’t agree more with you. You’re absolutely right… the stands should be packed of espectators in every track and crowd noise and cheer should definitely be a huge part of any Sim’s soundtrack.

    2. Johnnypenso

      Easy to say, hard to do. 2D cutouts..no problem..but they look like crap. Thousands of animated 3D spectators? Can be done, but you’re chewing up a lot of precious and limited resources to do it. Would you trade off car poly’s or # of cars on track to get better animated stands because that’s what you’re facing if you do this and want to maintain a consistent 60 fps. I’m sure some people would say yes, but I’d guess the vast majority would say no.

    3. SavageEvil

      Well Project Cars actually has pretty filled out stands even on PS4, I just maxed out the grid and went to Catalunya with 36 cars on deck in the rain no less on the front straight it was packed stands the pits had a considerable amount of vehicles and personnel populating it, only thing missing is ample ambient sound, and animation. Forza 5/6 adds in flag waving to engage your eye as you fly past stands, so to not look completely barren so it’s not like it’s impossible. Thing is where do they draw the line in the balance of making the presentation mimic real life, on PS4 35 opponents is considerably high amount of cars and still to almost fill the main stands at the start/finish line is impressive even if they are mostly static. Now if we dial down the car count and add in animation, waving flags, ambient sounds like background chatter, PA announcements, sirens and the like the race would be much more lively especially when you run it in replay after a glorious triumphant battle. I say it’s very possible. Project Cars is the closest game when it comes to replicating what a track looks like come race day, so I’d wager to guess it’s about where they focus more. What’s even more astonishing is the frame rate with a 36 car grid in the rain on Catalunya was rather smooth, not sure if the game was ever that smooth as from launch I had my grid dialed down to 23 cars for every course. Optimizations must have come down that I was certainly not aware of, Johnny you have PJC for PC, how does the track look on race day with a 20+ car grid?

    4. Johnnypenso

      But PCars makes those same sacrifices I was talking about. They only use 80k polygons on the their cars, something I think PolyD would never do, especially on PS4 and with DC already setting a standard of 250k polygons. T10 also made similar sacrifices with no day/night transition and no real time weather. Don’t get me wrong, I’d like the fans to look as real as possible in a perfect world, but I just don’t think a stadium full of 3D fans waving flags and jumping up and down is possible on a console when combined with everything else I’m fairly certain PD will want to include.

    5. Kyle P.

      @SavageEvil – After experiencing DriveClub in the final week of the year, I’d be inclined to agree. The tracks there feel lived in, in a way none have in GT or FM. As discussed above though, that requires a compromise on other aspects of the graphics. With GT Sport being an unknown quantity on PS4, there’s hope that they’ll improve the atmosphere. FM6 improved on FM5’s, with fireworks on tracks like Rio, cameras lowering on their dollies as cars pile into hairpins, and leaves/dust/mist being tossed up by the wind at certain parts of tracks (Lime Rock, Laguna Seca, Silverstone). Oh, and the blasted helicopters.

      GT has always had fairly clinical track atmospheres, with exception to the ‘Ring, so I’m really curious how much change we’ll see in Sport. You’re right, it’s a largely untapped area of design.

  4. Johnnypenso

    Wow, what a busy year for use sim racers!! Keep up the good work GTP, next year will be busier I suspect with the launch of AC on console, GTS, Automobilista and who knows what else! Laser scanning of tracks is quickly becoming the defacto standard for racing games and let’s hope this trend finds it’s way into all of our sims. Virtual reality is on the horizon and has great potential to rewrite the sim racing experience. More and more professional drivers are crossing over into the sim racing world and vice versa which brings with it a level of recognition and legitimacy we could only dream of a few short years ago.

    This is truly the golden age of sim racing and GTPlanet is definitely at the forefront!

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